[gd_scene load_steps=5 format=3 uid="uid://cpo1b44exbbyf"]

[ext_resource type="PhysicsMaterial" uid="uid://c6bddricwmcxx" path="res://ressources/materiaux/metal.tres" id="1_cuq4l"]
[ext_resource type="Script" path="res://composants/objets/raquette/raquette.gd" id="2_t4r17"]
[ext_resource type="Texture2D" uid="uid://cowaeq633xjxe" path="res://composants/objets/raquette/enveloppe.png" id="3_mw38s"]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_ong6t"]
size = Vector2(120, 14)

[node name="Raquette" type="StaticBody2D"]
collision_layer = 2
collision_mask = 9
physics_material_override = ExtResource("1_cuq4l")
script = ExtResource("2_t4r17")

[node name="Image" type="Sprite2D" parent="."]
texture = ExtResource("3_mw38s")

[node name="Forme" type="CollisionShape2D" parent="."]
position = Vector2(0, 2)
shape = SubResource("RectangleShape2D_ong6t")
