[gd_scene load_steps=5 format=3 uid="uid://brd8yid3l7wgm"]

[ext_resource type="PhysicsMaterial" uid="uid://c6bddricwmcxx" path="res://ressources/materiaux/metal.tres" id="1_exny1"]
[ext_resource type="Script" path="res://composants/objets/brique/brique.gd" id="2_gkrr0"]
[ext_resource type="Texture2D" uid="uid://r7iyjvdve5a1" path="res://composants/objets/brique/01.png" id="3_fmy5a"]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_ong6t"]
size = Vector2(30, 16)

[node name="Brique" type="StaticBody2D"]
collision_layer = 16
physics_material_override = ExtResource("1_exny1")
script = ExtResource("2_gkrr0")
pouvoir_type = null

[node name="Image" type="Sprite2D" parent="."]
texture = ExtResource("3_fmy5a")
centered = false

[node name="Forme" type="CollisionShape2D" parent="."]
position = Vector2(15, 8)
shape = SubResource("RectangleShape2D_ong6t")
