[gd_scene load_steps=5 format=3 uid="uid://brd8yid3l7wgm"] [ext_resource type="PhysicsMaterial" uid="uid://c6bddricwmcxx" path="res://ressources/materiaux/metal.tres" id="1_exny1"] [ext_resource type="Script" path="res://composants/objets/brique/brique.gd" id="2_gkrr0"] [ext_resource type="Texture2D" uid="uid://r7iyjvdve5a1" path="res://composants/objets/brique/images/01.png" id="3_72vd6"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_tnj5s"] size = Vector2(30, 16) [node name="Brique" type="StaticBody2D"] collision_layer = 16 collision_mask = 0 physics_material_override = ExtResource("1_exny1") script = ExtResource("2_gkrr0") [node name="Image" type="Sprite2D" parent="."] texture = ExtResource("3_72vd6") centered = false [node name="Forme" type="CollisionShape2D" parent="."] visible = false position = Vector2(15, 8) shape = SubResource("RectangleShape2D_tnj5s") debug_color = Color(1, 0.6, 0.701961, 0.419608)