[gd_scene load_steps=4 format=3 uid="uid://b28d5a4be36qa"] [ext_resource type="PhysicsMaterial" uid="uid://c6bddricwmcxx" path="res://commun/materiaux/metal.tres" id="1_jdr4h"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_cjamf"] size = Vector2(1552, 200) [sub_resource type="RectangleShape2D" id="RectangleShape2D_d3hv4"] size = Vector2(200, 1200) [node name="Arene" type="StaticBody2D"] physics_material_override = ExtResource("1_jdr4h") [node name="Haut" type="CollisionShape2D" parent="."] position = Vector2(576, -100) shape = SubResource("RectangleShape2D_cjamf") [node name="Droite" type="CollisionShape2D" parent="."] position = Vector2(1252, 400) shape = SubResource("RectangleShape2D_d3hv4") [node name="Gauche" type="CollisionShape2D" parent="."] position = Vector2(-100, 400) shape = SubResource("RectangleShape2D_d3hv4")