[gd_scene load_steps=4 format=3 uid="uid://brd8yid3l7wgm"] [ext_resource type="PhysicsMaterial" uid="uid://c6bddricwmcxx" path="res://commun/materiaux/metal.tres" id="1_n3uct"] [ext_resource type="Texture2D" uid="uid://qacibmumlx1s" path="res://composants/objets/brique/common_brick.png" id="2_6a5ki"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ong6t"] size = Vector2(40, 20) [node name="Brique" type="StaticBody2D"] physics_material_override = ExtResource("1_n3uct") [node name="Image" type="Sprite2D" parent="."] texture = ExtResource("2_6a5ki") centered = false [node name="Forme" type="CollisionShape2D" parent="."] position = Vector2(20, 10) shape = SubResource("RectangleShape2D_ong6t")