[gd_scene load_steps=4 format=3 uid="uid://vilrv0y5q2re"] [ext_resource type="PhysicsMaterial" uid="uid://c6bddricwmcxx" path="res://commun/materiaux/metal.tres" id="1_wa4mj"] [ext_resource type="Texture2D" uid="uid://muesywtpa7lp" path="res://composants/objets/balle/ball.png" id="2_j5m82"] [sub_resource type="CircleShape2D" id="CircleShape2D_lab73"] radius = 5.42 [node name="Balle" type="RigidBody2D"] physics_material_override = ExtResource("1_wa4mj") gravity_scale = 0.0 lock_rotation = true linear_velocity = Vector2(0, 600) linear_damp_mode = 1 angular_damp_mode = 1 [node name="Image" type="Sprite2D" parent="."] texture = ExtResource("2_j5m82") [node name="Forme" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_lab73")