[gd_scene load_steps=5 format=3 uid="uid://cpo1b44exbbyf"] [ext_resource type="PhysicsMaterial" uid="uid://c6bddricwmcxx" path="res://ressources/materiaux/metal.tres" id="1_cuq4l"] [ext_resource type="Script" path="res://composants/objets/raquette/raquette.gd" id="2_t4r17"] [ext_resource type="Texture2D" uid="uid://blc5i1iovhwuw" path="res://composants/objets/raquette/sprite.png" id="3_n2v48"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ong6t"] size = Vector2(120, 14) [node name="Raquette" type="StaticBody2D" groups=["groupe_des_raquettes"]] collision_layer = 2 collision_mask = 9 physics_material_override = ExtResource("1_cuq4l") script = ExtResource("2_t4r17") [node name="Image" type="Sprite2D" parent="."] texture = ExtResource("3_n2v48") [node name="Forme" type="CollisionShape2D" parent="."] position = Vector2(0, 2) shape = SubResource("RectangleShape2D_ong6t")