[gd_scene load_steps=4 format=3 uid="uid://b28d5a4be36qa"]

[ext_resource type="PhysicsMaterial" uid="uid://c6bddricwmcxx" path="res://ressources/materiaux/metal.tres" id="1_jdr4h"]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_cjamf"]
size = Vector2(820, 200)

[sub_resource type="RectangleShape2D" id="RectangleShape2D_d3hv4"]
size = Vector2(200, 1200)

[node name="Arene" type="StaticBody2D"]
physics_material_override = ExtResource("1_jdr4h")

[node name="Haut" type="CollisionShape2D" parent="."]
position = Vector2(210, -100)
shape = SubResource("RectangleShape2D_cjamf")

[node name="Droite" type="CollisionShape2D" parent="."]
position = Vector2(520, 400)
shape = SubResource("RectangleShape2D_d3hv4")

[node name="Gauche" type="CollisionShape2D" parent="."]
position = Vector2(-100, 400)
shape = SubResource("RectangleShape2D_d3hv4")