#ifndef SCORE_H #define SCORE_H #include "HitManager.h" #include /** Jovian Hersemeule Description du Ally : Contient toutes les données relatives au sauvegardes du joueur. **/ class Score { /// Méthodes public: Score(); virtual ~Score(); void load( std::string name ); void save(); std::string getName(); Uint32 getCpuLoad(); Uint32 getWinNumber(); bool hasShield(); bool hasWeapon( int weapId ); void addVictory(); void giveLoot( std::string planet ); /// Attributs protected: std::string m_name; Uint32 m_cpuLoad; Uint32 m_winNumber; bool m_hasShield; bool m_hasWeapon[SHOT_NB]; }; #endif // SCORE_H