The game with battle space ships made with ASCII characters !

DricomDragon 2816bdb789 Initial commit %!s(int64=6) %!d(string=hai) anos
Control 2816bdb789 Initial commit %!s(int64=6) %!d(string=hai) anos
Shot 2816bdb789 Initial commit %!s(int64=6) %!d(string=hai) anos
Ally.cpp 2816bdb789 Initial commit %!s(int64=6) %!d(string=hai) anos
Ally.h 2816bdb789 Initial commit %!s(int64=6) %!d(string=hai) anos
CMakeLists.txt 2816bdb789 Initial commit %!s(int64=6) %!d(string=hai) anos
FindPackageHandleStandardArgs.cmake 2816bdb789 Initial commit %!s(int64=6) %!d(string=hai) anos
FindPackageMessage.cmake 2816bdb789 Initial commit %!s(int64=6) %!d(string=hai) anos
FindSDL.cmake 2816bdb789 Initial commit %!s(int64=6) %!d(string=hai) anos
FindSDL_gfx.cmake 2816bdb789 Initial commit %!s(int64=6) %!d(string=hai) anos
Foe.cpp 2816bdb789 Initial commit %!s(int64=6) %!d(string=hai) anos
Foe.h 2816bdb789 Initial commit %!s(int64=6) %!d(string=hai) anos
Game.cpp 2816bdb789 Initial commit %!s(int64=6) %!d(string=hai) anos
Game.h 2816bdb789 Initial commit %!s(int64=6) %!d(string=hai) anos
HitManager.cpp 2816bdb789 Initial commit %!s(int64=6) %!d(string=hai) anos
HitManager.h 2816bdb789 Initial commit %!s(int64=6) %!d(string=hai) anos
Score.cpp 2816bdb789 Initial commit %!s(int64=6) %!d(string=hai) anos
Score.h 2816bdb789 Initial commit %!s(int64=6) %!d(string=hai) anos
Shot.cpp 2816bdb789 Initial commit %!s(int64=6) %!d(string=hai) anos
Shot.h 2816bdb789 Initial commit %!s(int64=6) %!d(string=hai) anos
SpaceShip.cpp 2816bdb789 Initial commit %!s(int64=6) %!d(string=hai) anos
SpaceShip.h 2816bdb789 Initial commit %!s(int64=6) %!d(string=hai) anos
WaveManager.cpp 2816bdb789 Initial commit %!s(int64=6) %!d(string=hai) anos
WaveManager.h 2816bdb789 Initial commit %!s(int64=6) %!d(string=hai) anos
main.cpp 2816bdb789 Initial commit %!s(int64=6) %!d(string=hai) anos