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- #include "Shot.h"
- Shot::Shot()
- :m_x(12), m_y(12), m_degat( 12 ), m_ally( true ), m_exist( true )
- {
- //ctor
- }
- Shot::Shot( Sint32 degat, bool ally )
- :m_x(12), m_y(12), m_degat( degat ), m_ally( ally ), m_exist( true )
- {
- //ctor
- }
- Shot::Shot( Sint32 degat, Sint16 x, Sint16 y, bool ally )
- :m_x(x), m_y(y), m_degat( degat ), m_ally( ally ), m_exist( true )
- {
- //ctor
- }
- Shot::~Shot()
- {
- //dtor
- }
- bool Shot::isIn( const SDL_Rect& hitbox )
- {
- return m_exist &&
- m_x > hitbox.x &&
- m_x < hitbox.x + hitbox.w &&
- m_y > hitbox.y &&
- m_y < hitbox.y + hitbox.h ;
- }
- bool Shot::getIsAlly()
- {
- return m_ally;
- }
- bool Shot::getExist()
- {
- return m_exist;
- }
- void Shot::setExist( bool exist )
- {
- m_exist = exist;
- }
- Sint32 Shot::takeDegat()
- {
- if ( m_exist )
- {
- m_exist = false;
- return m_degat;
- }
- return 0;
- }
- bool Shot::damageBloc( Uint8** solid, const Uint16 dimH, const Uint16 dimW, const Uint16 y, const Uint16 x, const Uint8 bam)
- {
- // Sortie de tableau
- if ( x >= dimW || y >= dimH )
- return false;
- // Pas de dégats, renvoie false
- if ( solid[y][x] == 0 )
- return false;
- // On fait des dégats !!!
- if ( solid[y][x] < bam )
- solid[y][x] = 0;
- else
- solid[y][x] -= bam;
- return true;
- }
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