@@ -56,7 +56,7 @@ void clearWorld(float world[HEIGHT][WIDTH][BLOC_TOTAL]) {
putHorizonLine(0, MOUNTAIN, world, mountainLevel);
// Pseudo road
- const float roadLevel = 0.1f;
+ const float roadLevel = 0.5f;
putHorizonLine(HEIGHT / 2, PLAIN, world, roadLevel);
// Bottom water line