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@@ -56,7 +56,7 @@ void clearWorld(float world[HEIGHT][WIDTH][BLOC_TOTAL]) {
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putHorizonLine(0, MOUNTAIN, world, mountainLevel);
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// Pseudo road
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- const float roadLevel = 0.1f;
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+ const float roadLevel = 0.5f;
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putHorizonLine(HEIGHT / 2, PLAIN, world, roadLevel);
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// Bottom water line
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