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@@ -55,6 +55,9 @@ void clearWorld(float world[HEIGHT][WIDTH][BLOC_TOTAL]) {
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const float waterLevel = 1.0f;
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putHorizonLine(HEIGHT - 1, WATER, world, waterLevel);
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+ // Pseudo road
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+ putHorizonLine(HEIGHT / 2, PLAIN, world);
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+
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// Top mountain line
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const float mountainLevel = 1.0f;
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putHorizonLine(0, MOUNTAIN, world, mountainLevel);
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