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@@ -90,10 +90,10 @@ int main()
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world[j][i][WATER] = waterLevel;
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// Top mountain line
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- const float mountainLevel = 1.0f;
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+ const float mountainLevel = 10.0f;
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for (int j(0); j < HEIGHT; j++)
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for (int i(0); i < WIDTH; i++)
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- world[j][i][MOUNTAIN] = mountainLevel / (1 + j);
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+ world[j][i][MOUNTAIN] = mountainLevel / (1 + j) / (1 + j);
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// [2.5] Surface containers
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SDL_Surface* tileSet[BLOC_TOTAL] = {water, mountain, grass, desert};
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