|
@@ -17,20 +17,21 @@ void putBloc(blocType bloc, float world[HEIGHT][WIDTH][BLOC_TOTAL], int y, int x
|
|
|
|
|
|
void drawWorld(float world[HEIGHT][WIDTH][BLOC_TOTAL], SDL_Surface* tileSet[], SDL_Surface* out) {
|
|
|
SDL_Rect pos({0, 0, 0, 0});
|
|
|
- SDL_Surface* select; // Current surface selected ! DO NOT FREE !
|
|
|
+ int indexOfMax;
|
|
|
|
|
|
for (int y(0); y < HEIGHT; y++)
|
|
|
for (int x(0); x < WIDTH; x++) {
|
|
|
- select = tileSet[0];
|
|
|
+ indexOfMax = 0;
|
|
|
pos.x = x * BLOC_SIZE;
|
|
|
pos.y = y * BLOC_SIZE;
|
|
|
|
|
|
// Select the tile with highest level
|
|
|
for (int k(1); k < BLOC_TOTAL; k++)
|
|
|
- if (world[y][x][k] > world[y][x][k - 1])
|
|
|
- select = tileSet[k];
|
|
|
+ if (world[y][x][k] > world[y][x][indexOfMax]) {
|
|
|
+ indexOfMax = k;
|
|
|
+ }
|
|
|
|
|
|
- SDL_BlitSurface(select, NULL, out, &pos);
|
|
|
+ SDL_BlitSurface(tileSet[indexOfMax], NULL, out, &pos);
|
|
|
}
|
|
|
|
|
|
}
|