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- // Author : Jovian HERSEMEULE
- #include <iostream>
- #include <SDL/SDL.h>
- int main()
- {
- /// [1] Start
- // [1.1] Start SDL
- if ( SDL_Init( SDL_INIT_VIDEO ) < 0)
- {
- std::cout << "Can't initialize SDL: " << SDL_GetError() << std::endl;
- return 1;
- }
- // [1.2] Anticipate quit
- atexit(SDL_Quit);
- // [1.3] Set title
- SDL_WM_SetCaption("Application SDL", 0);
- /// [2] Create components
- // [2.1] Create window
- const int width(640), height(480);
- SDL_Surface* screen = SDL_SetVideoMode(width, height, 32, SDL_HWSURFACE|SDL_DOUBLEBUF);
- if ( !screen )
- {
- std::cout << "Unable to set " << width << "x" << height << " video: " << SDL_GetError() << std::endl;
- return 1;
- }
- // [2.2] Other components
- SDL_Surface* grass = SDL_LoadBMP("textures/grass.bmp");
- SDL_Surface* pawn = SDL_LoadBMP("textures/pawn.bmp");
- SDL_Rect pos({0, 0, 0, 0});
- SDL_Rect pawnPos({0, 0, 0, 0});
- /// [3] Main loop
- bool done(false);
- while (!done)
- {
- // [3.1] Events
- SDL_Event event;
- while (SDL_PollEvent(&event))
- {
- switch (event.type)
- {
- case SDL_QUIT:
- done = true;
- break;
- case SDL_KEYDOWN:
- if (event.key.keysym.sym == SDLK_ESCAPE)
- done = true;
- break;
- case SDL_MOUSEMOTION:
- pawnPos.x = event.motion.x - pawn->w / 2;
- pawnPos.y = event.motion.y - pawn->h / 2;
- break;
- } // end switch event type
- } // end of message processing
- // [3.2] Compute
- // Nothing for now
- // [3.3] Draw phase
- SDL_FillRect(screen, 0, SDL_MapRGB(screen->format, 0, 255, 255));
- for (pos.y = 0; pos.y < height; pos.y += grass->h)
- for (pos.x = 0; pos.x < width; pos.x += grass->w)
- SDL_BlitSurface(grass, NULL, screen, &pos);
- SDL_BlitSurface(pawn, NULL, screen, &pawnPos);
- SDL_Flip(screen);
- SDL_Delay(16);
- } // end of main loop
- ///[4] Free components
- SDL_FreeSurface(grass);
- SDL_FreeSurface(pawn);
- SDL_FreeSurface(screen);
- std::cout << "No error caught." << std::endl;
- return 0;
- }
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