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- // Author : Jovian HERSEMEULE
- #include <iostream>
- #include <SDL/SDL.h>
- #include <cstdlib>
- #include <ctime>
- #define BLOC_SIZE 16
- #define WIDTH 100
- #define HEIGHT 50
- #define BLOC_TOTAL 5
- #define MAX_LEVEL 1000 // * 10-3
- enum BlocType {WATER, MOUNTAIN, GRASS, DESERT, PLAIN};
- class Seed {
- public:
- BlocType type;
- int y, x;
- float level;
- public:
- Seed():type(GRASS), y(HEIGHT / 2), x(WIDTH / 2), level(1.0f) {}
- void randomize() {
- type = (BlocType) (rand() % BLOC_TOTAL);
- y = rand() % HEIGHT;
- x = rand() % WIDTH;
- level = 0.001f * (rand() % MAX_LEVEL);
- }
- };
- void putSeed(Seed s, float world[HEIGHT][WIDTH][BLOC_TOTAL]) {
- int dist;
- for (int j(0); j < HEIGHT; j++)
- for (int i(0); i < WIDTH; i++) {
- dist = (j - s.y)*(j - s.y) + 1 + (i - s.x)*(i - s.x);
- world[j][i][s.type] += s.level / dist;
- }
- }
- void putHorizonLine(int y, BlocType bloc, float world[HEIGHT][WIDTH][BLOC_TOTAL], float level = 1.0f) {
- for (int j(0); j < HEIGHT; j++)
- for (int i(0); i < WIDTH; i++)
- world[j][i][(int) bloc] = level / (abs(y - j) + 1);
- }
- void clearWorld(float world[HEIGHT][WIDTH][BLOC_TOTAL]) {
- // Erase everything
- for (int j(0); j < HEIGHT; j++)
- for (int i(0); i < WIDTH; i++)
- for (int bloc(0); bloc < BLOC_TOTAL; bloc++)
- world[j][i][bloc] = 0.0f;
- // Top mountain line
- const float mountainLevel = 1.0f;
- putHorizonLine(0, MOUNTAIN, world, mountainLevel);
- // Pseudo road
- const float roadLevel = 0.5f;
- putHorizonLine(HEIGHT / 2, PLAIN, world, roadLevel);
- // Bottom water line
- const float waterLevel = 1.0f;
- putHorizonLine(HEIGHT - 1, WATER, world, waterLevel);
- }
- void drawWorld(float world[HEIGHT][WIDTH][BLOC_TOTAL], SDL_Surface* tileSet[], SDL_Surface* out) {
- SDL_Rect pos({0, 0, 0, 0});
- int indexOfMax;
- for (int y(0); y < HEIGHT; y++)
- for (int x(0); x < WIDTH; x++) {
- indexOfMax = 0;
- pos.x = x * BLOC_SIZE;
- pos.y = y * BLOC_SIZE;
- // Select the tile with highest level
- for (int k(1); k < BLOC_TOTAL; k++)
- if (world[y][x][k] > world[y][x][indexOfMax]) {
- indexOfMax = k;
- }
- SDL_BlitSurface(tileSet[indexOfMax], NULL, out, &pos);
- }
- }
- int main()
- {
- /// [1] Start
- // [1.1] Start SDL
- if ( SDL_Init( SDL_INIT_VIDEO ) < 0)
- {
- std::cout << "Can't initialize SDL: " << SDL_GetError() << std::endl;
- return 1;
- }
- // [1.2] Anticipate quit
- atexit(SDL_Quit);
- // [1.3] Set title
- SDL_WM_SetCaption("Biome Box", 0);
- // [1.4] Init random
- srandom(time(0));
- /// [2] Create components
- // [2.1] Create window
- SDL_Surface* screen = SDL_SetVideoMode(WIDTH * BLOC_SIZE, HEIGHT * BLOC_SIZE, 32, SDL_HWSURFACE|SDL_DOUBLEBUF);
- if ( !screen )
- {
- std::cout << "Unable to set " << WIDTH << "x" << HEIGHT << " video: " << SDL_GetError() << std::endl;
- return 1;
- }
- // [2.2] Load textures
- SDL_Surface* grass = SDL_LoadBMP("textures/grass.bmp");
- SDL_Surface* water = SDL_LoadBMP("textures/water.bmp");
- SDL_Surface* desert = SDL_LoadBMP("textures/desert.bmp");
- SDL_Surface* mountain = SDL_LoadBMP("textures/mountain.bmp");
- SDL_Surface* plain = SDL_LoadBMP("textures/plain.bmp");
- // [2.3] Create variables
- SDL_Rect pawnPos({0, 0, 0, 0});
- SDL_Rect cursorPos({0, 0, 0, 0}); // Bloc coordinates
- Seed seed;
- // [2.4] Create world
- float world[HEIGHT][WIDTH][BLOC_TOTAL];
- clearWorld(world);
- // [2.5] Surface containers
- SDL_Surface* tileSet[BLOC_TOTAL] = {water, mountain, grass, desert, plain};
- SDL_Surface* map = SDL_CreateRGBSurface(SDL_HWSURFACE, WIDTH * BLOC_SIZE, HEIGHT * BLOC_SIZE, 32, 0x0, 0x0, 0x0, 0x0);
- SDL_Surface* tileCurrent = tileSet[0];
- // [2.6] First map render
- drawWorld(world, tileSet, map);
- /// [3] Main loop
- bool done(false);
- while (!done)
- {
- // [3.1] Events
- SDL_Event event;
- while (SDL_PollEvent(&event))
- {
- switch (event.type)
- {
- case SDL_QUIT:
- done = true;
- break;
- case SDL_KEYDOWN:
- switch(event.key.keysym.sym)
- {
- case SDLK_ESCAPE:
- done = true;
- break;
- case SDLK_BACKSPACE:
- clearWorld(world);
- drawWorld(world, tileSet, map);
- break;
- case SDLK_RETURN:
- for (int k(0); k < 10; k++) {
- seed.randomize();
- putSeed(seed, world);
- }
- drawWorld(world, tileSet, map);
- break;
- case SDLK_SPACE:
- seed.randomize();
- putSeed(seed, world);
- drawWorld(world, tileSet, map);
- break;
- }
- case SDL_MOUSEMOTION:
- cursorPos.x = event.motion.x / BLOC_SIZE;
- cursorPos.y = event.motion.y / BLOC_SIZE;
- pawnPos.x = cursorPos.x * BLOC_SIZE;
- pawnPos.y = cursorPos.y * BLOC_SIZE;
- break;
- case SDL_MOUSEBUTTONDOWN:
- if (event.button.button == 1) {
- seed.x = cursorPos.x;
- seed.y = cursorPos.y;
- putSeed(seed, world);
- drawWorld(world, tileSet, map);
- }
- if (event.button.button == 3) {
- int seedType = (int) seed.type;
- seedType++;
- if (seedType >= BLOC_TOTAL) seedType = 0;
- seed.type = (BlocType) seedType;
- }
- break;
- } // end switch event type
- } // end of message processing
- // [3.2] Compute
- // Nothing for now
- // [3.3] Draw phase
- SDL_FillRect(screen, 0, SDL_MapRGB(screen->format, 0, 255, 255));
- SDL_BlitSurface(map, NULL, screen, NULL);
- SDL_BlitSurface(tileSet[seed.type], NULL, screen, &pawnPos);
- SDL_Flip(screen);
- SDL_Delay(16);
- } // end of main loop
- ///[4] Free components
- SDL_FreeSurface(grass);
- SDL_FreeSurface(water);
- SDL_FreeSurface(desert);
- SDL_FreeSurface(mountain);
- SDL_FreeSurface(plain);
- SDL_FreeSurface(screen);
- std::cout << "No error caught." << std::endl;
- return 0;
- }
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