[gd_scene load_steps=4 format=3 uid="uid://cqdewtd1yr4cn"]

[ext_resource type="Texture2D" uid="uid://diymsf2qlhkbe" path="res://icon.svg" id="1_mexma"]

[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_jopk8"]
bounce = 0.46

[sub_resource type="RectangleShape2D" id="RectangleShape2D_hyykr"]
size = Vector2(240, 240)

[node name="Body" type="StaticBody2D"]
collision_layer = 3
collision_mask = 3
physics_material_override = SubResource("PhysicsMaterial_jopk8")

[node name="GodotLogo" type="Sprite2D" parent="."]
scale = Vector2(2, 2)
texture = ExtResource("1_mexma")

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(1, 0)
shape = SubResource("RectangleShape2D_hyykr")
