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:wrench: Ignore ground zoom

Works very well for ground, but as a side effect, clouds appear bigger
when moving.
DricomDragon 1 年之前
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1aec2a3c41
共有 1 個文件被更改,包括 1 次插入0 次删除
  1. 1 0
      godot/run/levels/level_1.tscn

+ 1 - 0
godot/run/levels/level_1.tscn

@@ -11,6 +11,7 @@
 [node name="Level1" type="Node2D"]
 [node name="Level1" type="Node2D"]
 
 
 [node name="ParallaxBackground" type="ParallaxBackground" parent="."]
 [node name="ParallaxBackground" type="ParallaxBackground" parent="."]
+scroll_ignore_camera_zoom = true
 
 
 [node name="Ground" type="ParallaxLayer" parent="ParallaxBackground"]
 [node name="Ground" type="ParallaxLayer" parent="ParallaxBackground"]
 motion_scale = Vector2(0.2, 0.2)
 motion_scale = Vector2(0.2, 0.2)