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:fire: Delete tilemap physics layer

Becaus it does not work as a body layer. :'(
DricomDragon 1 year ago
parent
commit
6a378ced2e
1 changed files with 0 additions and 356 deletions
  1. 0 356
      godot/component/ships/BiBiShip.tscn

+ 0 - 356
godot/component/ships/BiBiShip.tscn

@@ -103,497 +103,141 @@ tile_data = PackedInt32Array(0, 1310720, 1, 65536, 1310720, 2)
 texture = ExtResource("1_4y72e")
 texture_region_size = Vector2i(32, 32)
 0:0/0 = 0
-0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-0:0/0/physics_layer_0/angular_velocity = 0.0
-0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16)
 1:0/0 = 0
-1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-1:0/0/physics_layer_0/angular_velocity = 0.0
-1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 3:0/0 = 0
-3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-3:0/0/physics_layer_0/angular_velocity = 0.0
-3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 4:0/0 = 0
-4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-4:0/0/physics_layer_0/angular_velocity = 0.0
-4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, 16, -16, 16)
 6:0/0 = 0
-6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-6:0/0/physics_layer_0/angular_velocity = 0.0
-6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 8:0/0 = 0
-8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-8:0/0/physics_layer_0/angular_velocity = 0.0
-8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 9:0/0 = 0
-9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-9:0/0/physics_layer_0/angular_velocity = 0.0
-9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 11:0/0 = 0
-11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-11:0/0/physics_layer_0/angular_velocity = 0.0
-11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 13:0/0 = 0
-13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-13:0/0/physics_layer_0/angular_velocity = 0.0
-13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 14:0/0 = 0
-14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-14:0/0/physics_layer_0/angular_velocity = 0.0
-14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 16:0/0 = 0
-16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-16:0/0/physics_layer_0/angular_velocity = 0.0
-16:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16)
 17:0/0 = 0
-17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-17:0/0/physics_layer_0/angular_velocity = 0.0
-17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, 16, -16, 16)
 0:1/0 = 0
-0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-0:1/0/physics_layer_0/angular_velocity = 0.0
-0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 1:1/0 = 0
-1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-1:1/0/physics_layer_0/angular_velocity = 0.0
 3:1/0 = 0
-3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-3:1/0/physics_layer_0/angular_velocity = 0.0
 4:1/0 = 0
-4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-4:1/0/physics_layer_0/angular_velocity = 0.0
-4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 6:1/0 = 0
-6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-6:1/0/physics_layer_0/angular_velocity = 0.0
-6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 8:1/0 = 0
-8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-8:1/0/physics_layer_0/angular_velocity = 0.0
-8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 9:1/0 = 0
-9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-9:1/0/physics_layer_0/angular_velocity = 0.0
-9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 13:1/0 = 0
-13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-13:1/0/physics_layer_0/angular_velocity = 0.0
-13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 14:1/0 = 0
-14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-14:1/0/physics_layer_0/angular_velocity = 0.0
-14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 16:1/0 = 0
-16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-16:1/0/physics_layer_0/angular_velocity = 0.0
-16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16)
 17:1/0 = 0
-17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-17:1/0/physics_layer_0/angular_velocity = 0.0
-17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, -16, 16)
 20:1/0 = 0
-20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-20:1/0/physics_layer_0/angular_velocity = 0.0
-20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 0:3/0 = 0
-0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-0:3/0/physics_layer_0/angular_velocity = 0.0
-0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 1:3/0 = 0
-1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-1:3/0/physics_layer_0/angular_velocity = 0.0
 3:3/0 = 0
-3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-3:3/0/physics_layer_0/angular_velocity = 0.0
 4:3/0 = 0
-4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-4:3/0/physics_layer_0/angular_velocity = 0.0
-4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 6:3/0 = 0
-6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-6:3/0/physics_layer_0/angular_velocity = 0.0
-6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 7:3/0 = 0
-7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-7:3/0/physics_layer_0/angular_velocity = 0.0
-7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 9:3/0 = 0
-9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-9:3/0/physics_layer_0/angular_velocity = 0.0
-9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 11:3/0 = 0
-11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-11:3/0/physics_layer_0/angular_velocity = 0.0
-11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 13:3/0 = 0
-13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-13:3/0/physics_layer_0/angular_velocity = 0.0
-13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 14:3/0 = 0
-14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-14:3/0/physics_layer_0/angular_velocity = 0.0
-14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 16:3/0 = 0
-16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-16:3/0/physics_layer_0/angular_velocity = 0.0
-16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 0:4/0 = 0
-0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-0:4/0/physics_layer_0/angular_velocity = 0.0
-0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16)
 1:4/0 = 0
-1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-1:4/0/physics_layer_0/angular_velocity = 0.0
-1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 3:4/0 = 0
-3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-3:4/0/physics_layer_0/angular_velocity = 0.0
-3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 4:4/0 = 0
-4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-4:4/0/physics_layer_0/angular_velocity = 0.0
-4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, -16, 16)
 13:4/0 = 0
-13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-13:4/0/physics_layer_0/angular_velocity = 0.0
-13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 14:4/0 = 0
-14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-14:4/0/physics_layer_0/angular_velocity = 0.0
-14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 21:4/0 = 0
-21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-21:4/0/physics_layer_0/angular_velocity = 0.0
 22:4/0 = 0
-22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-22:4/0/physics_layer_0/angular_velocity = 0.0
 0:6/0 = 0
-0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-0:6/0/physics_layer_0/angular_velocity = 0.0
 1:6/0 = 0
-1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-1:6/0/physics_layer_0/angular_velocity = 0.0
 3:6/0 = 0
-3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-3:6/0/physics_layer_0/angular_velocity = 0.0
 4:6/0 = 0
-4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-4:6/0/physics_layer_0/angular_velocity = 0.0
 6:6/0 = 0
-6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-6:6/0/physics_layer_0/angular_velocity = 0.0
 7:6/0 = 0
-7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-7:6/0/physics_layer_0/angular_velocity = 0.0
-7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 9:6/0 = 0
-9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-9:6/0/physics_layer_0/angular_velocity = 0.0
-9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 10:6/0 = 0
-10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-10:6/0/physics_layer_0/angular_velocity = 0.0
 13:6/0 = 0
-13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-13:6/0/physics_layer_0/angular_velocity = 0.0
-13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 14:6/0 = 0
-14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-14:6/0/physics_layer_0/angular_velocity = 0.0
-14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 16:6/0 = 0
-16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-16:6/0/physics_layer_0/angular_velocity = 0.0
-16:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 17:6/0 = 0
-17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-17:6/0/physics_layer_0/angular_velocity = 0.0
-17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 19:6/0 = 0
-19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-19:6/0/physics_layer_0/angular_velocity = 0.0
 20:6/0 = 0
-20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-20:6/0/physics_layer_0/angular_velocity = 0.0
 0:7/0 = 0
-0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-0:7/0/physics_layer_0/angular_velocity = 0.0
-0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 1:7/0 = 0
-1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-1:7/0/physics_layer_0/angular_velocity = 0.0
-1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 3:7/0 = 0
-3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-3:7/0/physics_layer_0/angular_velocity = 0.0
-3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 4:7/0 = 0
-4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-4:7/0/physics_layer_0/angular_velocity = 0.0
-4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 6:7/0 = 0
-6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-6:7/0/physics_layer_0/angular_velocity = 0.0
 7:7/0 = 0
-7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-7:7/0/physics_layer_0/angular_velocity = 0.0
-7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 9:7/0 = 0
-9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-9:7/0/physics_layer_0/angular_velocity = 0.0
-9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 10:7/0 = 0
-10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-10:7/0/physics_layer_0/angular_velocity = 0.0
 13:7/0 = 0
-13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-13:7/0/physics_layer_0/angular_velocity = 0.0
-13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 14:7/0 = 0
-14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-14:7/0/physics_layer_0/angular_velocity = 0.0
-14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 16:7/0 = 0
-16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-16:7/0/physics_layer_0/angular_velocity = 0.0
-16:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 17:7/0 = 0
-17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-17:7/0/physics_layer_0/angular_velocity = 0.0
-17:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 19:7/0 = 0
-19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-19:7/0/physics_layer_0/angular_velocity = 0.0
 20:7/0 = 0
-20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-20:7/0/physics_layer_0/angular_velocity = 0.0
 21:7/0 = 0
-21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-21:7/0/physics_layer_0/angular_velocity = 0.0
 21:8/0 = 0
-21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-21:8/0/physics_layer_0/angular_velocity = 0.0
 0:9/0 = 0
-0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-0:9/0/physics_layer_0/angular_velocity = 0.0
 1:9/0 = 0
-1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-1:9/0/physics_layer_0/angular_velocity = 0.0
-1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 3:9/0 = 0
-3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-3:9/0/physics_layer_0/angular_velocity = 0.0
-3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 4:9/0 = 0
-4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-4:9/0/physics_layer_0/angular_velocity = 0.0
 6:9/0 = 0
-6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-6:9/0/physics_layer_0/angular_velocity = 0.0
 7:9/0 = 0
-7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-7:9/0/physics_layer_0/angular_velocity = 0.0
-7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 9:9/0 = 0
-9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-9:9/0/physics_layer_0/angular_velocity = 0.0
-9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 10:9/0 = 0
-10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-10:9/0/physics_layer_0/angular_velocity = 0.0
 13:9/0 = 0
-13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-13:9/0/physics_layer_0/angular_velocity = 0.0
-13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 14:9/0 = 0
-14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-14:9/0/physics_layer_0/angular_velocity = 0.0
-14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 16:9/0 = 0
-16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-16:9/0/physics_layer_0/angular_velocity = 0.0
-16:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 17:9/0 = 0
-17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-17:9/0/physics_layer_0/angular_velocity = 0.0
-17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 0:10/0 = 0
-0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-0:10/0/physics_layer_0/angular_velocity = 0.0
 1:10/0 = 0
-1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-1:10/0/physics_layer_0/angular_velocity = 0.0
-1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 3:10/0 = 0
-3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-3:10/0/physics_layer_0/angular_velocity = 0.0
-3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 4:10/0 = 0
-4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-4:10/0/physics_layer_0/angular_velocity = 0.0
 6:10/0 = 0
-6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-6:10/0/physics_layer_0/angular_velocity = 0.0
 7:10/0 = 0
-7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-7:10/0/physics_layer_0/angular_velocity = 0.0
-7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 9:10/0 = 0
-9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-9:10/0/physics_layer_0/angular_velocity = 0.0
-9:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 10:10/0 = 0
-10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-10:10/0/physics_layer_0/angular_velocity = 0.0
 13:10/0 = 0
-13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-13:10/0/physics_layer_0/angular_velocity = 0.0
-13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 14:10/0 = 0
-14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-14:10/0/physics_layer_0/angular_velocity = 0.0
-14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 16:10/0 = 0
-16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-16:10/0/physics_layer_0/angular_velocity = 0.0
-16:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 17:10/0 = 0
-17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-17:10/0/physics_layer_0/angular_velocity = 0.0
-17:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 1:12/0 = 0
-1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-1:12/0/physics_layer_0/angular_velocity = 0.0
 2:12/0 = 0
-2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-2:12/0/physics_layer_0/angular_velocity = 0.0
 3:12/0 = 0
-3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-3:12/0/physics_layer_0/angular_velocity = 0.0
-3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 5:12/0 = 0
-5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-5:12/0/physics_layer_0/angular_velocity = 0.0
-5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 6:12/0 = 0
-6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-6:12/0/physics_layer_0/angular_velocity = 0.0
 7:12/0 = 0
-7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-7:12/0/physics_layer_0/angular_velocity = 0.0
 9:12/0 = 0
-9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-9:12/0/physics_layer_0/angular_velocity = 0.0
 10:12/0 = 0
-10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-10:12/0/physics_layer_0/angular_velocity = 0.0
 12:12/0 = 0
-12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-12:12/0/physics_layer_0/angular_velocity = 0.0
 9:13/0 = 0
-9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-9:13/0/physics_layer_0/angular_velocity = 0.0
-9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 10:13/0 = 0
-10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-10:13/0/physics_layer_0/angular_velocity = 0.0
-10:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 12:13/0 = 0
-12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-12:13/0/physics_layer_0/angular_velocity = 0.0
-12:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 1:14/0 = 0
-1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-1:14/0/physics_layer_0/angular_velocity = 0.0
 3:14/0 = 0
-3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-3:14/0/physics_layer_0/angular_velocity = 0.0
 5:14/0 = 0
-5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-5:14/0/physics_layer_0/angular_velocity = 0.0
-5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 7:14/0 = 0
-7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-7:14/0/physics_layer_0/angular_velocity = 0.0
-7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 1:15/0 = 0
-1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-1:15/0/physics_layer_0/angular_velocity = 0.0
 3:15/0 = 0
-3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-3:15/0/physics_layer_0/angular_velocity = 0.0
 5:15/0 = 0
-5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-5:15/0/physics_layer_0/angular_velocity = 0.0
 7:15/0 = 0
-7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-7:15/0/physics_layer_0/angular_velocity = 0.0
 9:15/0 = 0
-9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-9:15/0/physics_layer_0/angular_velocity = 0.0
-9:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 10:15/0 = 0
-10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-10:15/0/physics_layer_0/angular_velocity = 0.0
-10:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 12:15/0 = 0
-12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-12:15/0/physics_layer_0/angular_velocity = 0.0
-12:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 13:15/0 = 0
-13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-13:15/0/physics_layer_0/angular_velocity = 0.0
-13:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 1:16/0 = 0
-1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-1:16/0/physics_layer_0/angular_velocity = 0.0
-1:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 3:16/0 = 0
-3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-3:16/0/physics_layer_0/angular_velocity = 0.0
-3:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 5:16/0 = 0
-5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-5:16/0/physics_layer_0/angular_velocity = 0.0
 7:16/0 = 0
-7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-7:16/0/physics_layer_0/angular_velocity = 0.0
 9:16/0 = 0
-9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-9:16/0/physics_layer_0/angular_velocity = 0.0
-9:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 10:16/0 = 0
-10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-10:16/0/physics_layer_0/angular_velocity = 0.0
-10:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 12:16/0 = 0
-12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-12:16/0/physics_layer_0/angular_velocity = 0.0
-12:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 13:16/0 = 0
-13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-13:16/0/physics_layer_0/angular_velocity = 0.0
-13:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 21:3/0 = 0
-21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-21:3/0/physics_layer_0/angular_velocity = 0.0
-21:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 22:3/0 = 0
-22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-22:3/0/physics_layer_0/angular_velocity = 0.0
-22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 20:2/0 = 0
-20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-20:2/0/physics_layer_0/angular_velocity = 0.0
 18:3/0 = 0
-18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
-18:3/0/physics_layer_0/angular_velocity = 0.0
-18:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 
 [sub_resource type="TileSet" id="TileSet_pl6km"]
 tile_size = Vector2i(32, 32)
-physics_layer_0/collision_layer = 1
 sources/0 = SubResource("TileSetAtlasSource_jm16n")
 pattern_0 = SubResource("TileMapPattern_uebyg")
 pattern_1 = SubResource("TileMapPattern_ae6bx")