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@@ -103,497 +103,141 @@ tile_data = PackedInt32Array(0, 1310720, 1, 65536, 1310720, 2)
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texture = ExtResource("1_4y72e")
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texture_region_size = Vector2i(32, 32)
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0:0/0 = 0
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-0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:0/0/physics_layer_0/angular_velocity = 0.0
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-0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16)
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1:0/0 = 0
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-1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-1:0/0/physics_layer_0/angular_velocity = 0.0
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-1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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3:0/0 = 0
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-3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-3:0/0/physics_layer_0/angular_velocity = 0.0
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-3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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4:0/0 = 0
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-4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-4:0/0/physics_layer_0/angular_velocity = 0.0
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-4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, 16, -16, 16)
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6:0/0 = 0
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-6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-6:0/0/physics_layer_0/angular_velocity = 0.0
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-6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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8:0/0 = 0
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-8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-8:0/0/physics_layer_0/angular_velocity = 0.0
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-8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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9:0/0 = 0
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-9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-9:0/0/physics_layer_0/angular_velocity = 0.0
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-9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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11:0/0 = 0
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-11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-11:0/0/physics_layer_0/angular_velocity = 0.0
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-11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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13:0/0 = 0
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-13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-13:0/0/physics_layer_0/angular_velocity = 0.0
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-13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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14:0/0 = 0
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-14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-14:0/0/physics_layer_0/angular_velocity = 0.0
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-14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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16:0/0 = 0
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-16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-16:0/0/physics_layer_0/angular_velocity = 0.0
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-16:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16)
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17:0/0 = 0
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-17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-17:0/0/physics_layer_0/angular_velocity = 0.0
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-17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, 16, -16, 16)
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0:1/0 = 0
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-0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:1/0/physics_layer_0/angular_velocity = 0.0
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-0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:1/0 = 0
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-1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-1:1/0/physics_layer_0/angular_velocity = 0.0
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3:1/0 = 0
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-3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-3:1/0/physics_layer_0/angular_velocity = 0.0
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4:1/0 = 0
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-4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-4:1/0/physics_layer_0/angular_velocity = 0.0
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-4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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6:1/0 = 0
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-6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-6:1/0/physics_layer_0/angular_velocity = 0.0
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-6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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8:1/0 = 0
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-8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-8:1/0/physics_layer_0/angular_velocity = 0.0
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-8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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9:1/0 = 0
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-9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-9:1/0/physics_layer_0/angular_velocity = 0.0
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-9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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13:1/0 = 0
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-13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-13:1/0/physics_layer_0/angular_velocity = 0.0
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-13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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14:1/0 = 0
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-14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-14:1/0/physics_layer_0/angular_velocity = 0.0
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-14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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16:1/0 = 0
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-16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-16:1/0/physics_layer_0/angular_velocity = 0.0
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-16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16)
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17:1/0 = 0
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-17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-17:1/0/physics_layer_0/angular_velocity = 0.0
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-17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, -16, 16)
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20:1/0 = 0
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-20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-20:1/0/physics_layer_0/angular_velocity = 0.0
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-20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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0:3/0 = 0
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-0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:3/0/physics_layer_0/angular_velocity = 0.0
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-0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:3/0 = 0
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-1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-1:3/0/physics_layer_0/angular_velocity = 0.0
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3:3/0 = 0
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-3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-3:3/0/physics_layer_0/angular_velocity = 0.0
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4:3/0 = 0
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-4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-4:3/0/physics_layer_0/angular_velocity = 0.0
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-4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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6:3/0 = 0
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-6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-6:3/0/physics_layer_0/angular_velocity = 0.0
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-6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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7:3/0 = 0
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-7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-7:3/0/physics_layer_0/angular_velocity = 0.0
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-7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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9:3/0 = 0
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-9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-9:3/0/physics_layer_0/angular_velocity = 0.0
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-9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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11:3/0 = 0
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-11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-11:3/0/physics_layer_0/angular_velocity = 0.0
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-11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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13:3/0 = 0
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-13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-13:3/0/physics_layer_0/angular_velocity = 0.0
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-13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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14:3/0 = 0
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-14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-14:3/0/physics_layer_0/angular_velocity = 0.0
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-14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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16:3/0 = 0
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-16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-16:3/0/physics_layer_0/angular_velocity = 0.0
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-16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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0:4/0 = 0
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-0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:4/0/physics_layer_0/angular_velocity = 0.0
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-0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16)
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1:4/0 = 0
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-1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-1:4/0/physics_layer_0/angular_velocity = 0.0
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-1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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3:4/0 = 0
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-3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-3:4/0/physics_layer_0/angular_velocity = 0.0
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-3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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4:4/0 = 0
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-4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-4:4/0/physics_layer_0/angular_velocity = 0.0
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-4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, -16, 16)
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13:4/0 = 0
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-13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-13:4/0/physics_layer_0/angular_velocity = 0.0
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-13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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14:4/0 = 0
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-14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-14:4/0/physics_layer_0/angular_velocity = 0.0
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-14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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21:4/0 = 0
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-21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-21:4/0/physics_layer_0/angular_velocity = 0.0
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22:4/0 = 0
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-22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-22:4/0/physics_layer_0/angular_velocity = 0.0
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0:6/0 = 0
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-0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:6/0/physics_layer_0/angular_velocity = 0.0
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1:6/0 = 0
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-1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-1:6/0/physics_layer_0/angular_velocity = 0.0
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3:6/0 = 0
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-3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-3:6/0/physics_layer_0/angular_velocity = 0.0
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4:6/0 = 0
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-4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-4:6/0/physics_layer_0/angular_velocity = 0.0
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6:6/0 = 0
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-6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-6:6/0/physics_layer_0/angular_velocity = 0.0
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7:6/0 = 0
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-7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-7:6/0/physics_layer_0/angular_velocity = 0.0
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-7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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9:6/0 = 0
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-9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-9:6/0/physics_layer_0/angular_velocity = 0.0
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-9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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10:6/0 = 0
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-10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-10:6/0/physics_layer_0/angular_velocity = 0.0
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13:6/0 = 0
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-13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-13:6/0/physics_layer_0/angular_velocity = 0.0
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-13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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14:6/0 = 0
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-14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-14:6/0/physics_layer_0/angular_velocity = 0.0
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-14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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16:6/0 = 0
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-16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-16:6/0/physics_layer_0/angular_velocity = 0.0
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-16:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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17:6/0 = 0
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-17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-17:6/0/physics_layer_0/angular_velocity = 0.0
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-17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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19:6/0 = 0
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-19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-19:6/0/physics_layer_0/angular_velocity = 0.0
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20:6/0 = 0
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-20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-20:6/0/physics_layer_0/angular_velocity = 0.0
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0:7/0 = 0
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-0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-0:7/0/physics_layer_0/angular_velocity = 0.0
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-0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:7/0 = 0
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-1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-1:7/0/physics_layer_0/angular_velocity = 0.0
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-1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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3:7/0 = 0
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-3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-3:7/0/physics_layer_0/angular_velocity = 0.0
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-3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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4:7/0 = 0
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-4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-4:7/0/physics_layer_0/angular_velocity = 0.0
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-4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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6:7/0 = 0
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-6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-6:7/0/physics_layer_0/angular_velocity = 0.0
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7:7/0 = 0
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-7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-7:7/0/physics_layer_0/angular_velocity = 0.0
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-7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
9:7/0 = 0
|
|
|
-9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-9:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
10:7/0 = 0
|
|
|
-10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-10:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
13:7/0 = 0
|
|
|
-13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-13:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
14:7/0 = 0
|
|
|
-14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-14:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
16:7/0 = 0
|
|
|
-16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-16:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-16:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
17:7/0 = 0
|
|
|
-17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-17:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-17:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
19:7/0 = 0
|
|
|
-19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-19:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
20:7/0 = 0
|
|
|
-20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-20:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
21:7/0 = 0
|
|
|
-21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-21:7/0/physics_layer_0/angular_velocity = 0.0
|
|
|
21:8/0 = 0
|
|
|
-21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-21:8/0/physics_layer_0/angular_velocity = 0.0
|
|
|
0:9/0 = 0
|
|
|
-0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
1:9/0 = 0
|
|
|
-1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-1:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
3:9/0 = 0
|
|
|
-3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-3:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
4:9/0 = 0
|
|
|
-4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-4:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
6:9/0 = 0
|
|
|
-6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-6:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
7:9/0 = 0
|
|
|
-7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-7:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
9:9/0 = 0
|
|
|
-9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-9:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
10:9/0 = 0
|
|
|
-10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-10:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
13:9/0 = 0
|
|
|
-13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-13:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
14:9/0 = 0
|
|
|
-14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-14:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
16:9/0 = 0
|
|
|
-16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-16:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-16:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
17:9/0 = 0
|
|
|
-17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-17:9/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
0:10/0 = 0
|
|
|
-0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-0:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
1:10/0 = 0
|
|
|
-1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-1:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
3:10/0 = 0
|
|
|
-3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-3:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
4:10/0 = 0
|
|
|
-4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-4:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
6:10/0 = 0
|
|
|
-6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-6:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
7:10/0 = 0
|
|
|
-7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-7:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
9:10/0 = 0
|
|
|
-9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-9:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-9:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
10:10/0 = 0
|
|
|
-10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-10:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
13:10/0 = 0
|
|
|
-13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-13:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
14:10/0 = 0
|
|
|
-14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-14:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
16:10/0 = 0
|
|
|
-16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-16:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-16:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
17:10/0 = 0
|
|
|
-17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-17:10/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-17:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
1:12/0 = 0
|
|
|
-1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-1:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
2:12/0 = 0
|
|
|
-2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-2:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
3:12/0 = 0
|
|
|
-3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-3:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
5:12/0 = 0
|
|
|
-5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-5:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
6:12/0 = 0
|
|
|
-6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-6:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
7:12/0 = 0
|
|
|
-7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-7:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
9:12/0 = 0
|
|
|
-9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-9:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
10:12/0 = 0
|
|
|
-10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-10:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
12:12/0 = 0
|
|
|
-12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-12:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
9:13/0 = 0
|
|
|
-9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-9:13/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
10:13/0 = 0
|
|
|
-10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-10:13/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-10:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
12:13/0 = 0
|
|
|
-12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-12:13/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-12:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
1:14/0 = 0
|
|
|
-1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-1:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
3:14/0 = 0
|
|
|
-3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-3:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
5:14/0 = 0
|
|
|
-5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-5:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
7:14/0 = 0
|
|
|
-7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-7:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
1:15/0 = 0
|
|
|
-1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-1:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
3:15/0 = 0
|
|
|
-3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-3:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
5:15/0 = 0
|
|
|
-5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-5:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
7:15/0 = 0
|
|
|
-7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-7:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
9:15/0 = 0
|
|
|
-9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-9:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-9:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
10:15/0 = 0
|
|
|
-10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-10:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-10:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
12:15/0 = 0
|
|
|
-12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-12:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-12:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
13:15/0 = 0
|
|
|
-13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-13:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-13:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
1:16/0 = 0
|
|
|
-1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-1:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-1:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
3:16/0 = 0
|
|
|
-3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-3:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-3:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
5:16/0 = 0
|
|
|
-5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-5:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
7:16/0 = 0
|
|
|
-7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-7:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
9:16/0 = 0
|
|
|
-9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-9:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-9:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
10:16/0 = 0
|
|
|
-10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-10:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-10:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
12:16/0 = 0
|
|
|
-12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-12:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-12:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
13:16/0 = 0
|
|
|
-13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-13:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-13:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
21:3/0 = 0
|
|
|
-21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-21:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-21:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
22:3/0 = 0
|
|
|
-22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
-22:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
-22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
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20:2/0 = 0
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-20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-20:2/0/physics_layer_0/angular_velocity = 0.0
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18:3/0 = 0
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-18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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-18:3/0/physics_layer_0/angular_velocity = 0.0
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-18:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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[sub_resource type="TileSet" id="TileSet_pl6km"]
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tile_size = Vector2i(32, 32)
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-physics_layer_0/collision_layer = 1
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sources/0 = SubResource("TileSetAtlasSource_jm16n")
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pattern_0 = SubResource("TileMapPattern_uebyg")
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pattern_1 = SubResource("TileMapPattern_ae6bx")
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