class_name GamepadControl extends Node # Command from keyboard input signal dir_changed(dir: Vector2) var _last_dir = Vector2.ZERO func _unhandled_input(event: InputEvent) -> void: if event is InputEventJoypadMotion: var joyEvent := event as InputEventJoypadMotion if joyEvent.get_axis() == JOY_AXIS_LEFT_X: _last_dir.x = joyEvent.get_axis_value() dir_changed.emit(_last_dir) elif joyEvent.get_axis() == JOY_AXIS_TRIGGER_RIGHT: _last_dir.y = joyEvent.get_axis_value() else: return dir_changed.emit(_last_dir)