[gd_scene load_steps=4 format=3 uid="uid://cqdewtd1yr4cn"] [ext_resource type="Texture2D" uid="uid://diymsf2qlhkbe" path="res://icon.svg" id="1_mexma"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_jopk8"] bounce = 0.46 [sub_resource type="RectangleShape2D" id="RectangleShape2D_hyykr"] size = Vector2(240, 240) [node name="Body" type="StaticBody2D"] collision_layer = 3 collision_mask = 3 physics_material_override = SubResource("PhysicsMaterial_jopk8") [node name="GodotLogo" type="Sprite2D" parent="."] scale = Vector2(2, 2) texture = ExtResource("1_mexma") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(1, 0) shape = SubResource("RectangleShape2D_hyykr")