BiBiShip.tscn 32 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643
  1. [gd_scene load_steps=37 format=3 uid="uid://dlkwtp1gl45r"]
  2. [ext_resource type="Texture2D" uid="uid://duw5x0fjt8jak" path="res://component/ships/NihilAce_spaceship_building_pack_32x32.png" id="1_4y72e"]
  3. [ext_resource type="Script" path="res://component/ships/ship.gd" id="1_8hr01"]
  4. [sub_resource type="TileMapPattern" id="TileMapPattern_uebyg"]
  5. tile_data = PackedInt32Array(0, 851968, 3, 65536, 851968, 4, 1, 917504, 3, 65537, 917504, 4)
  6. [sub_resource type="TileMapPattern" id="TileMapPattern_ae6bx"]
  7. tile_data = PackedInt32Array(0, 0, 0, 65536, 0, 1, 1, 65536, 0, 65537, 65536, 1)
  8. [sub_resource type="TileMapPattern" id="TileMapPattern_63ct6"]
  9. tile_data = PackedInt32Array(0, 0, 6, 65536, 0, 7, 1, 65536, 6, 65537, 65536, 7)
  10. [sub_resource type="TileMapPattern" id="TileMapPattern_4x54u"]
  11. tile_data = PackedInt32Array(0, 196608, 6, 65536, 196608, 7, 1, 262144, 6, 65537, 262144, 7)
  12. [sub_resource type="TileMapPattern" id="TileMapPattern_s264s"]
  13. tile_data = PackedInt32Array(0, 393216, 6, 65536, 393216, 7, 1, 458752, 6, 65537, 458752, 7)
  14. [sub_resource type="TileMapPattern" id="TileMapPattern_8cmnt"]
  15. tile_data = PackedInt32Array(0, 589824, 6, 65536, 589824, 7, 1, 655360, 6, 65537, 655360, 7)
  16. [sub_resource type="TileMapPattern" id="TileMapPattern_w1dkg"]
  17. tile_data = PackedInt32Array(0, 0, 9, 65536, 0, 10, 1, 65536, 9, 65537, 65536, 10)
  18. [sub_resource type="TileMapPattern" id="TileMapPattern_hsiaa"]
  19. tile_data = PackedInt32Array(0, 196608, 9, 65536, 196608, 10, 1, 262144, 9, 65537, 262144, 10)
  20. [sub_resource type="TileMapPattern" id="TileMapPattern_15fdl"]
  21. tile_data = PackedInt32Array(0, 393216, 9, 65536, 393216, 10, 1, 458752, 9, 65537, 458752, 10)
  22. [sub_resource type="TileMapPattern" id="TileMapPattern_8vw0k"]
  23. tile_data = PackedInt32Array(0, 589824, 9, 65536, 589824, 10, 1, 655360, 9, 65537, 655360, 10)
  24. [sub_resource type="TileMapPattern" id="TileMapPattern_f08sl"]
  25. tile_data = PackedInt32Array(0, 65536, 12, 1, 131072, 12, 2, 196608, 12)
  26. [sub_resource type="TileMapPattern" id="TileMapPattern_68mkk"]
  27. tile_data = PackedInt32Array(0, 327680, 12, 1, 393216, 12, 2, 458752, 12)
  28. [sub_resource type="TileMapPattern" id="TileMapPattern_ufyf2"]
  29. tile_data = PackedInt32Array(0, 196608, 0, 65536, 196608, 1, 1, 262144, 0, 65537, 262144, 1)
  30. [sub_resource type="TileMapPattern" id="TileMapPattern_uf6px"]
  31. tile_data = PackedInt32Array(0, 65536, 14, 65536, 65536, 15, 131072, 65536, 16)
  32. [sub_resource type="TileMapPattern" id="TileMapPattern_1bn80"]
  33. tile_data = PackedInt32Array(0, 196608, 14, 65536, 196608, 15, 131072, 196608, 16)
  34. [sub_resource type="TileMapPattern" id="TileMapPattern_epmyv"]
  35. tile_data = PackedInt32Array(0, 327680, 14, 65536, 327680, 15, 131072, 327680, 16)
  36. [sub_resource type="TileMapPattern" id="TileMapPattern_wjh60"]
  37. tile_data = PackedInt32Array(0, 458752, 14, 65536, 458752, 15, 131072, 458752, 16)
  38. [sub_resource type="TileMapPattern" id="TileMapPattern_ebjta"]
  39. tile_data = PackedInt32Array(0, 589824, 15, 65536, 589824, 16, 1, 655360, 15, 65537, 655360, 16)
  40. [sub_resource type="TileMapPattern" id="TileMapPattern_7i0xo"]
  41. tile_data = PackedInt32Array(0, 589824, 12, 65536, 589824, 13, 1, 655360, 12, 65537, 655360, 13)
  42. [sub_resource type="TileMapPattern" id="TileMapPattern_a2koj"]
  43. tile_data = PackedInt32Array(0, 786432, 12, 65536, 786432, 13)
  44. [sub_resource type="TileMapPattern" id="TileMapPattern_2uy0q"]
  45. tile_data = PackedInt32Array(0, 786432, 15, 65536, 786432, 16, 1, 851968, 15, 65537, 851968, 16)
  46. [sub_resource type="TileMapPattern" id="TileMapPattern_kkf7d"]
  47. tile_data = PackedInt32Array(0, 851968, 6, 65536, 851968, 7, 1, 917504, 6, 65537, 917504, 7)
  48. [sub_resource type="TileMapPattern" id="TileMapPattern_fo0c4"]
  49. tile_data = PackedInt32Array(0, 1048576, 6, 65536, 1048576, 7, 1, 1114112, 6, 65537, 1114112, 7)
  50. [sub_resource type="TileMapPattern" id="TileMapPattern_rgwqf"]
  51. tile_data = PackedInt32Array(0, 0, 3, 65536, 0, 4, 1, 65536, 3, 65537, 65536, 4)
  52. [sub_resource type="TileMapPattern" id="TileMapPattern_usexv"]
  53. tile_data = PackedInt32Array(0, 393216, 3, 1, 458752, 3)
  54. [sub_resource type="TileMapPattern" id="TileMapPattern_mfiah"]
  55. tile_data = PackedInt32Array(0, 196608, 3, 65536, 196608, 4, 1, 262144, 3, 65537, 262144, 4)
  56. [sub_resource type="TileMapPattern" id="TileMapPattern_3hak4"]
  57. tile_data = PackedInt32Array(0, 393216, 0, 65536, 393216, 1)
  58. [sub_resource type="TileMapPattern" id="TileMapPattern_3he7k"]
  59. tile_data = PackedInt32Array(0, 524288, 0, 65536, 524288, 1, 1, 589824, 0, 65537, 589824, 1)
  60. [sub_resource type="TileMapPattern" id="TileMapPattern_1n6ee"]
  61. tile_data = PackedInt32Array(0, 851968, 0, 65536, 851968, 1, 1, 917504, 0, 65537, 917504, 1)
  62. [sub_resource type="TileMapPattern" id="TileMapPattern_blhto"]
  63. tile_data = PackedInt32Array(0, 1376256, 3, 65536, 1376256, 4, 1, 1441792, 3, 65537, 1441792, 4)
  64. [sub_resource type="TileMapPattern" id="TileMapPattern_83q4y"]
  65. tile_data = PackedInt32Array(0, 1310720, 1, 65536, 1310720, 2)
  66. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_jm16n"]
  67. texture = ExtResource("1_4y72e")
  68. texture_region_size = Vector2i(32, 32)
  69. 0:0/0 = 0
  70. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  71. 0:0/0/physics_layer_0/angular_velocity = 0.0
  72. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16)
  73. 1:0/0 = 0
  74. 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  75. 1:0/0/physics_layer_0/angular_velocity = 0.0
  76. 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  77. 3:0/0 = 0
  78. 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  79. 3:0/0/physics_layer_0/angular_velocity = 0.0
  80. 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  81. 4:0/0 = 0
  82. 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  83. 4:0/0/physics_layer_0/angular_velocity = 0.0
  84. 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, 16, -16, 16)
  85. 6:0/0 = 0
  86. 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  87. 6:0/0/physics_layer_0/angular_velocity = 0.0
  88. 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  89. 8:0/0 = 0
  90. 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  91. 8:0/0/physics_layer_0/angular_velocity = 0.0
  92. 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  93. 9:0/0 = 0
  94. 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  95. 9:0/0/physics_layer_0/angular_velocity = 0.0
  96. 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  97. 11:0/0 = 0
  98. 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  99. 11:0/0/physics_layer_0/angular_velocity = 0.0
  100. 11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  101. 13:0/0 = 0
  102. 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  103. 13:0/0/physics_layer_0/angular_velocity = 0.0
  104. 13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  105. 14:0/0 = 0
  106. 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  107. 14:0/0/physics_layer_0/angular_velocity = 0.0
  108. 14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  109. 16:0/0 = 0
  110. 16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  111. 16:0/0/physics_layer_0/angular_velocity = 0.0
  112. 16:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16)
  113. 17:0/0 = 0
  114. 17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  115. 17:0/0/physics_layer_0/angular_velocity = 0.0
  116. 17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, 16, -16, 16)
  117. 0:1/0 = 0
  118. 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  119. 0:1/0/physics_layer_0/angular_velocity = 0.0
  120. 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  121. 1:1/0 = 0
  122. 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  123. 1:1/0/physics_layer_0/angular_velocity = 0.0
  124. 3:1/0 = 0
  125. 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  126. 3:1/0/physics_layer_0/angular_velocity = 0.0
  127. 4:1/0 = 0
  128. 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  129. 4:1/0/physics_layer_0/angular_velocity = 0.0
  130. 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  131. 6:1/0 = 0
  132. 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  133. 6:1/0/physics_layer_0/angular_velocity = 0.0
  134. 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  135. 8:1/0 = 0
  136. 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  137. 8:1/0/physics_layer_0/angular_velocity = 0.0
  138. 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  139. 9:1/0 = 0
  140. 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  141. 9:1/0/physics_layer_0/angular_velocity = 0.0
  142. 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  143. 13:1/0 = 0
  144. 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  145. 13:1/0/physics_layer_0/angular_velocity = 0.0
  146. 13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  147. 14:1/0 = 0
  148. 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  149. 14:1/0/physics_layer_0/angular_velocity = 0.0
  150. 14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  151. 16:1/0 = 0
  152. 16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  153. 16:1/0/physics_layer_0/angular_velocity = 0.0
  154. 16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16)
  155. 17:1/0 = 0
  156. 17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  157. 17:1/0/physics_layer_0/angular_velocity = 0.0
  158. 17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, -16, 16)
  159. 20:1/0 = 0
  160. 20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  161. 20:1/0/physics_layer_0/angular_velocity = 0.0
  162. 20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  163. 0:3/0 = 0
  164. 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  165. 0:3/0/physics_layer_0/angular_velocity = 0.0
  166. 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  167. 1:3/0 = 0
  168. 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  169. 1:3/0/physics_layer_0/angular_velocity = 0.0
  170. 3:3/0 = 0
  171. 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  172. 3:3/0/physics_layer_0/angular_velocity = 0.0
  173. 4:3/0 = 0
  174. 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  175. 4:3/0/physics_layer_0/angular_velocity = 0.0
  176. 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  177. 6:3/0 = 0
  178. 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  179. 6:3/0/physics_layer_0/angular_velocity = 0.0
  180. 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  181. 7:3/0 = 0
  182. 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  183. 7:3/0/physics_layer_0/angular_velocity = 0.0
  184. 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  185. 9:3/0 = 0
  186. 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  187. 9:3/0/physics_layer_0/angular_velocity = 0.0
  188. 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  189. 11:3/0 = 0
  190. 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  191. 11:3/0/physics_layer_0/angular_velocity = 0.0
  192. 11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  193. 13:3/0 = 0
  194. 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  195. 13:3/0/physics_layer_0/angular_velocity = 0.0
  196. 13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  197. 14:3/0 = 0
  198. 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  199. 14:3/0/physics_layer_0/angular_velocity = 0.0
  200. 14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  201. 16:3/0 = 0
  202. 16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  203. 16:3/0/physics_layer_0/angular_velocity = 0.0
  204. 16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  205. 0:4/0 = 0
  206. 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  207. 0:4/0/physics_layer_0/angular_velocity = 0.0
  208. 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16)
  209. 1:4/0 = 0
  210. 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  211. 1:4/0/physics_layer_0/angular_velocity = 0.0
  212. 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  213. 3:4/0 = 0
  214. 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  215. 3:4/0/physics_layer_0/angular_velocity = 0.0
  216. 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  217. 4:4/0 = 0
  218. 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  219. 4:4/0/physics_layer_0/angular_velocity = 0.0
  220. 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, -16, 16)
  221. 13:4/0 = 0
  222. 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  223. 13:4/0/physics_layer_0/angular_velocity = 0.0
  224. 13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  225. 14:4/0 = 0
  226. 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  227. 14:4/0/physics_layer_0/angular_velocity = 0.0
  228. 14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  229. 21:4/0 = 0
  230. 21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  231. 21:4/0/physics_layer_0/angular_velocity = 0.0
  232. 22:4/0 = 0
  233. 22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  234. 22:4/0/physics_layer_0/angular_velocity = 0.0
  235. 0:6/0 = 0
  236. 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  237. 0:6/0/physics_layer_0/angular_velocity = 0.0
  238. 1:6/0 = 0
  239. 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  240. 1:6/0/physics_layer_0/angular_velocity = 0.0
  241. 3:6/0 = 0
  242. 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  243. 3:6/0/physics_layer_0/angular_velocity = 0.0
  244. 4:6/0 = 0
  245. 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  246. 4:6/0/physics_layer_0/angular_velocity = 0.0
  247. 6:6/0 = 0
  248. 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  249. 6:6/0/physics_layer_0/angular_velocity = 0.0
  250. 7:6/0 = 0
  251. 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  252. 7:6/0/physics_layer_0/angular_velocity = 0.0
  253. 7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  254. 9:6/0 = 0
  255. 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  256. 9:6/0/physics_layer_0/angular_velocity = 0.0
  257. 9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  258. 10:6/0 = 0
  259. 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  260. 10:6/0/physics_layer_0/angular_velocity = 0.0
  261. 13:6/0 = 0
  262. 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  263. 13:6/0/physics_layer_0/angular_velocity = 0.0
  264. 13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  265. 14:6/0 = 0
  266. 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  267. 14:6/0/physics_layer_0/angular_velocity = 0.0
  268. 14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  269. 16:6/0 = 0
  270. 16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  271. 16:6/0/physics_layer_0/angular_velocity = 0.0
  272. 16:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  273. 17:6/0 = 0
  274. 17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  275. 17:6/0/physics_layer_0/angular_velocity = 0.0
  276. 17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  277. 19:6/0 = 0
  278. 19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  279. 19:6/0/physics_layer_0/angular_velocity = 0.0
  280. 20:6/0 = 0
  281. 20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  282. 20:6/0/physics_layer_0/angular_velocity = 0.0
  283. 0:7/0 = 0
  284. 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  285. 0:7/0/physics_layer_0/angular_velocity = 0.0
  286. 0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  287. 1:7/0 = 0
  288. 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  289. 1:7/0/physics_layer_0/angular_velocity = 0.0
  290. 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  291. 3:7/0 = 0
  292. 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  293. 3:7/0/physics_layer_0/angular_velocity = 0.0
  294. 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  295. 4:7/0 = 0
  296. 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  297. 4:7/0/physics_layer_0/angular_velocity = 0.0
  298. 4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  299. 6:7/0 = 0
  300. 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  301. 6:7/0/physics_layer_0/angular_velocity = 0.0
  302. 7:7/0 = 0
  303. 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  304. 7:7/0/physics_layer_0/angular_velocity = 0.0
  305. 7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  306. 9:7/0 = 0
  307. 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  308. 9:7/0/physics_layer_0/angular_velocity = 0.0
  309. 9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  310. 10:7/0 = 0
  311. 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  312. 10:7/0/physics_layer_0/angular_velocity = 0.0
  313. 13:7/0 = 0
  314. 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  315. 13:7/0/physics_layer_0/angular_velocity = 0.0
  316. 13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  317. 14:7/0 = 0
  318. 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  319. 14:7/0/physics_layer_0/angular_velocity = 0.0
  320. 14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  321. 16:7/0 = 0
  322. 16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  323. 16:7/0/physics_layer_0/angular_velocity = 0.0
  324. 16:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  325. 17:7/0 = 0
  326. 17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  327. 17:7/0/physics_layer_0/angular_velocity = 0.0
  328. 17:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  329. 19:7/0 = 0
  330. 19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  331. 19:7/0/physics_layer_0/angular_velocity = 0.0
  332. 20:7/0 = 0
  333. 20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  334. 20:7/0/physics_layer_0/angular_velocity = 0.0
  335. 21:7/0 = 0
  336. 21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  337. 21:7/0/physics_layer_0/angular_velocity = 0.0
  338. 21:8/0 = 0
  339. 21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  340. 21:8/0/physics_layer_0/angular_velocity = 0.0
  341. 0:9/0 = 0
  342. 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  343. 0:9/0/physics_layer_0/angular_velocity = 0.0
  344. 1:9/0 = 0
  345. 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  346. 1:9/0/physics_layer_0/angular_velocity = 0.0
  347. 1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  348. 3:9/0 = 0
  349. 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  350. 3:9/0/physics_layer_0/angular_velocity = 0.0
  351. 3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  352. 4:9/0 = 0
  353. 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  354. 4:9/0/physics_layer_0/angular_velocity = 0.0
  355. 6:9/0 = 0
  356. 6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  357. 6:9/0/physics_layer_0/angular_velocity = 0.0
  358. 7:9/0 = 0
  359. 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  360. 7:9/0/physics_layer_0/angular_velocity = 0.0
  361. 7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  362. 9:9/0 = 0
  363. 9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  364. 9:9/0/physics_layer_0/angular_velocity = 0.0
  365. 9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  366. 10:9/0 = 0
  367. 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  368. 10:9/0/physics_layer_0/angular_velocity = 0.0
  369. 13:9/0 = 0
  370. 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  371. 13:9/0/physics_layer_0/angular_velocity = 0.0
  372. 13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  373. 14:9/0 = 0
  374. 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  375. 14:9/0/physics_layer_0/angular_velocity = 0.0
  376. 14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  377. 16:9/0 = 0
  378. 16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  379. 16:9/0/physics_layer_0/angular_velocity = 0.0
  380. 16:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  381. 17:9/0 = 0
  382. 17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  383. 17:9/0/physics_layer_0/angular_velocity = 0.0
  384. 17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  385. 0:10/0 = 0
  386. 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  387. 0:10/0/physics_layer_0/angular_velocity = 0.0
  388. 1:10/0 = 0
  389. 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  390. 1:10/0/physics_layer_0/angular_velocity = 0.0
  391. 1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  392. 3:10/0 = 0
  393. 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  394. 3:10/0/physics_layer_0/angular_velocity = 0.0
  395. 3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  396. 4:10/0 = 0
  397. 4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  398. 4:10/0/physics_layer_0/angular_velocity = 0.0
  399. 6:10/0 = 0
  400. 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  401. 6:10/0/physics_layer_0/angular_velocity = 0.0
  402. 7:10/0 = 0
  403. 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  404. 7:10/0/physics_layer_0/angular_velocity = 0.0
  405. 7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  406. 9:10/0 = 0
  407. 9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  408. 9:10/0/physics_layer_0/angular_velocity = 0.0
  409. 9:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  410. 10:10/0 = 0
  411. 10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  412. 10:10/0/physics_layer_0/angular_velocity = 0.0
  413. 13:10/0 = 0
  414. 13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  415. 13:10/0/physics_layer_0/angular_velocity = 0.0
  416. 13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  417. 14:10/0 = 0
  418. 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  419. 14:10/0/physics_layer_0/angular_velocity = 0.0
  420. 14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  421. 16:10/0 = 0
  422. 16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  423. 16:10/0/physics_layer_0/angular_velocity = 0.0
  424. 16:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  425. 17:10/0 = 0
  426. 17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  427. 17:10/0/physics_layer_0/angular_velocity = 0.0
  428. 17:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  429. 1:12/0 = 0
  430. 1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  431. 1:12/0/physics_layer_0/angular_velocity = 0.0
  432. 2:12/0 = 0
  433. 2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  434. 2:12/0/physics_layer_0/angular_velocity = 0.0
  435. 3:12/0 = 0
  436. 3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  437. 3:12/0/physics_layer_0/angular_velocity = 0.0
  438. 3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  439. 5:12/0 = 0
  440. 5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  441. 5:12/0/physics_layer_0/angular_velocity = 0.0
  442. 5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  443. 6:12/0 = 0
  444. 6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  445. 6:12/0/physics_layer_0/angular_velocity = 0.0
  446. 7:12/0 = 0
  447. 7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  448. 7:12/0/physics_layer_0/angular_velocity = 0.0
  449. 9:12/0 = 0
  450. 9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  451. 9:12/0/physics_layer_0/angular_velocity = 0.0
  452. 10:12/0 = 0
  453. 10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  454. 10:12/0/physics_layer_0/angular_velocity = 0.0
  455. 12:12/0 = 0
  456. 12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  457. 12:12/0/physics_layer_0/angular_velocity = 0.0
  458. 9:13/0 = 0
  459. 9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  460. 9:13/0/physics_layer_0/angular_velocity = 0.0
  461. 9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  462. 10:13/0 = 0
  463. 10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  464. 10:13/0/physics_layer_0/angular_velocity = 0.0
  465. 10:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  466. 12:13/0 = 0
  467. 12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  468. 12:13/0/physics_layer_0/angular_velocity = 0.0
  469. 12:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  470. 1:14/0 = 0
  471. 1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  472. 1:14/0/physics_layer_0/angular_velocity = 0.0
  473. 3:14/0 = 0
  474. 3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  475. 3:14/0/physics_layer_0/angular_velocity = 0.0
  476. 5:14/0 = 0
  477. 5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  478. 5:14/0/physics_layer_0/angular_velocity = 0.0
  479. 5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  480. 7:14/0 = 0
  481. 7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  482. 7:14/0/physics_layer_0/angular_velocity = 0.0
  483. 7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  484. 1:15/0 = 0
  485. 1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  486. 1:15/0/physics_layer_0/angular_velocity = 0.0
  487. 3:15/0 = 0
  488. 3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  489. 3:15/0/physics_layer_0/angular_velocity = 0.0
  490. 5:15/0 = 0
  491. 5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  492. 5:15/0/physics_layer_0/angular_velocity = 0.0
  493. 7:15/0 = 0
  494. 7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  495. 7:15/0/physics_layer_0/angular_velocity = 0.0
  496. 9:15/0 = 0
  497. 9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  498. 9:15/0/physics_layer_0/angular_velocity = 0.0
  499. 9:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  500. 10:15/0 = 0
  501. 10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  502. 10:15/0/physics_layer_0/angular_velocity = 0.0
  503. 10:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  504. 12:15/0 = 0
  505. 12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  506. 12:15/0/physics_layer_0/angular_velocity = 0.0
  507. 12:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  508. 13:15/0 = 0
  509. 13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  510. 13:15/0/physics_layer_0/angular_velocity = 0.0
  511. 13:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  512. 1:16/0 = 0
  513. 1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  514. 1:16/0/physics_layer_0/angular_velocity = 0.0
  515. 1:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  516. 3:16/0 = 0
  517. 3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  518. 3:16/0/physics_layer_0/angular_velocity = 0.0
  519. 3:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  520. 5:16/0 = 0
  521. 5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  522. 5:16/0/physics_layer_0/angular_velocity = 0.0
  523. 7:16/0 = 0
  524. 7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  525. 7:16/0/physics_layer_0/angular_velocity = 0.0
  526. 9:16/0 = 0
  527. 9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  528. 9:16/0/physics_layer_0/angular_velocity = 0.0
  529. 9:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  530. 10:16/0 = 0
  531. 10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  532. 10:16/0/physics_layer_0/angular_velocity = 0.0
  533. 10:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  534. 12:16/0 = 0
  535. 12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  536. 12:16/0/physics_layer_0/angular_velocity = 0.0
  537. 12:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  538. 13:16/0 = 0
  539. 13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  540. 13:16/0/physics_layer_0/angular_velocity = 0.0
  541. 13:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  542. 21:3/0 = 0
  543. 21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  544. 21:3/0/physics_layer_0/angular_velocity = 0.0
  545. 21:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  546. 22:3/0 = 0
  547. 22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  548. 22:3/0/physics_layer_0/angular_velocity = 0.0
  549. 22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  550. 20:2/0 = 0
  551. 20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  552. 20:2/0/physics_layer_0/angular_velocity = 0.0
  553. 18:3/0 = 0
  554. 18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  555. 18:3/0/physics_layer_0/angular_velocity = 0.0
  556. 18:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  557. [sub_resource type="TileSet" id="TileSet_pl6km"]
  558. tile_size = Vector2i(32, 32)
  559. physics_layer_0/collision_layer = 1
  560. sources/0 = SubResource("TileSetAtlasSource_jm16n")
  561. pattern_0 = SubResource("TileMapPattern_uebyg")
  562. pattern_1 = SubResource("TileMapPattern_ae6bx")
  563. pattern_2 = SubResource("TileMapPattern_ufyf2")
  564. pattern_3 = SubResource("TileMapPattern_rgwqf")
  565. pattern_4 = SubResource("TileMapPattern_mfiah")
  566. pattern_5 = SubResource("TileMapPattern_3hak4")
  567. pattern_6 = SubResource("TileMapPattern_3he7k")
  568. pattern_7 = SubResource("TileMapPattern_1n6ee")
  569. pattern_8 = SubResource("TileMapPattern_blhto")
  570. pattern_9 = SubResource("TileMapPattern_83q4y")
  571. pattern_10 = SubResource("TileMapPattern_63ct6")
  572. pattern_11 = SubResource("TileMapPattern_4x54u")
  573. pattern_12 = SubResource("TileMapPattern_s264s")
  574. pattern_13 = SubResource("TileMapPattern_8cmnt")
  575. pattern_14 = SubResource("TileMapPattern_w1dkg")
  576. pattern_15 = SubResource("TileMapPattern_hsiaa")
  577. pattern_16 = SubResource("TileMapPattern_15fdl")
  578. pattern_17 = SubResource("TileMapPattern_8vw0k")
  579. pattern_18 = SubResource("TileMapPattern_f08sl")
  580. pattern_19 = SubResource("TileMapPattern_68mkk")
  581. pattern_20 = SubResource("TileMapPattern_uf6px")
  582. pattern_21 = SubResource("TileMapPattern_1bn80")
  583. pattern_22 = SubResource("TileMapPattern_epmyv")
  584. pattern_23 = SubResource("TileMapPattern_wjh60")
  585. pattern_24 = SubResource("TileMapPattern_ebjta")
  586. pattern_25 = SubResource("TileMapPattern_7i0xo")
  587. pattern_26 = SubResource("TileMapPattern_a2koj")
  588. pattern_27 = SubResource("TileMapPattern_2uy0q")
  589. pattern_28 = SubResource("TileMapPattern_kkf7d")
  590. pattern_29 = SubResource("TileMapPattern_fo0c4")
  591. pattern_30 = SubResource("TileMapPattern_usexv")
  592. [sub_resource type="CircleShape2D" id="CircleShape2D_pmnvr"]
  593. radius = 29.2746
  594. [node name="Body" type="RigidBody2D"]
  595. collision_layer = 2
  596. collision_mask = 2
  597. mass = 400.0
  598. script = ExtResource("1_8hr01")
  599. [node name="BiBiShip" type="TileMap" parent="."]
  600. tile_set = SubResource("TileSet_pl6km")
  601. format = 2
  602. layer_0/tile_data = PackedInt32Array(-1, 524288, 0, 65535, 524288, 1, -65536, 589824, 0, 0, 589824, 1, 131071, 851968, 0, 196607, 851968, 1, 65536, 917504, 0, 131072, 917504, 1, 262143, 851968, 3, 327679, 851968, 4, 196608, 917504, 3, 262144, 917504, 4, 393215, 393216, 3, 458751, 851968, 6, 327680, 458752, 3, 393216, 917504, 6, 131069, 393216, 6, 196605, 393216, 7, 131070, 458752, 6, 196606, 458752, 7, 262139, 393216, 6, 327675, 393216, 7, 262140, 458752, 6, 327676, 458752, 7, 458747, 393216, 6, 524283, 393216, 7, 458748, 458752, 6, 524284, 458752, 7, 65537, 589824, 6, 131073, 589824, 7, 65538, 655360, 6, 131074, 655360, 7, 196611, 589824, 6, 262147, 589824, 7, 196612, 655360, 6, 262148, 655360, 7, 393219, 589824, 6, 458755, 589824, 7, 393220, 655360, 6, 458756, 655360, 7, 327681, 589824, 15, 393217, 589824, 16, 327682, 655360, 15, 393218, 655360, 16, 393213, 589824, 15, 458749, 589824, 16, 393214, 655360, 15, 458750, 655360, 16, -2, 786432, 12, 65534, 786432, 13, -65535, 786432, 12, 1, 786432, 13, 524285, 1376256, 3, 589821, 1376256, 4, 524286, 1441792, 3, 589822, 1441792, 4, 458753, 1376256, 3, 524289, 1376256, 4, 458754, 1441792, 3, 524290, 1441792, 4, 589823, 1376256, 3, 655359, 1376256, 4, 524288, 1441792, 3, 589824, 1441792, 4, 196609, 1048576, 6, 262145, 1048576, 7, 196610, 1114112, 6, 262146, 1114112, 7, 262141, 851968, 6, 327677, 851968, 7, 262142, 917504, 6, 327678, 917504, 7, 524287, 851968, 7, 458752, 917504, 7, 589819, 196608, 3, 655355, 196608, 4, 589820, 262144, 3, 655356, 262144, 4, 524291, 0, 3, 589827, 0, 4, 524292, 65536, 3, 589828, 65536, 4, 655352, 65536, 12, 655353, 131072, 12, 524282, 786432, 12, 589818, 786432, 13, 655354, 196608, 12, 720890, 1310720, 1, 786426, 1310720, 2, 458757, 786432, 12, 524293, 786432, 13, 589829, 327680, 12, 655365, 1310720, 1, 720901, 1310720, 2, 589830, 393216, 12, 589831, 458752, 12, -131073, 589824, 12, -65537, 589824, 13, -196608, 655360, 12, -131072, 655360, 13)
  603. [node name="DummyShape" type="CollisionShape2D" parent="."]
  604. position = Vector2(0, 128)
  605. shape = SubResource("CircleShape2D_pmnvr")