BiBiShip.tscn 32 KB

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  1. [gd_scene load_steps=38 format=3 uid="uid://dlkwtp1gl45r"]
  2. [ext_resource type="Texture2D" uid="uid://duw5x0fjt8jak" path="res://component/ships/NihilAce_spaceship_building_pack_32x32.png" id="1_4y72e"]
  3. [ext_resource type="Script" path="res://component/ships/ship.gd" id="1_8hr01"]
  4. [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_g1gqc"]
  5. bounce = 0.1
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  50. [sub_resource type="TileMapPattern" id="TileMapPattern_fo0c4"]
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  57. tile_data = PackedInt32Array(0, 196608, 3, 65536, 196608, 4, 1, 262144, 3, 65537, 262144, 4)
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  66. [sub_resource type="TileMapPattern" id="TileMapPattern_83q4y"]
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  68. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_jm16n"]
  69. texture = ExtResource("1_4y72e")
  70. texture_region_size = Vector2i(32, 32)
  71. 0:0/0 = 0
  72. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  73. 0:0/0/physics_layer_0/angular_velocity = 0.0
  74. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16)
  75. 1:0/0 = 0
  76. 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  77. 1:0/0/physics_layer_0/angular_velocity = 0.0
  78. 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  79. 3:0/0 = 0
  80. 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  81. 3:0/0/physics_layer_0/angular_velocity = 0.0
  82. 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  83. 4:0/0 = 0
  84. 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  85. 4:0/0/physics_layer_0/angular_velocity = 0.0
  86. 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, 16, -16, 16)
  87. 6:0/0 = 0
  88. 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  89. 6:0/0/physics_layer_0/angular_velocity = 0.0
  90. 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  91. 8:0/0 = 0
  92. 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  93. 8:0/0/physics_layer_0/angular_velocity = 0.0
  94. 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  95. 9:0/0 = 0
  96. 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  97. 9:0/0/physics_layer_0/angular_velocity = 0.0
  98. 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  99. 11:0/0 = 0
  100. 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  101. 11:0/0/physics_layer_0/angular_velocity = 0.0
  102. 11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  103. 13:0/0 = 0
  104. 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  105. 13:0/0/physics_layer_0/angular_velocity = 0.0
  106. 13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  107. 14:0/0 = 0
  108. 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  109. 14:0/0/physics_layer_0/angular_velocity = 0.0
  110. 14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  111. 16:0/0 = 0
  112. 16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  113. 16:0/0/physics_layer_0/angular_velocity = 0.0
  114. 16:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -16, 16)
  115. 17:0/0 = 0
  116. 17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  117. 17:0/0/physics_layer_0/angular_velocity = 0.0
  118. 17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, 16, -16, 16)
  119. 0:1/0 = 0
  120. 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  121. 0:1/0/physics_layer_0/angular_velocity = 0.0
  122. 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  123. 1:1/0 = 0
  124. 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  125. 1:1/0/physics_layer_0/angular_velocity = 0.0
  126. 3:1/0 = 0
  127. 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  128. 3:1/0/physics_layer_0/angular_velocity = 0.0
  129. 4:1/0 = 0
  130. 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  131. 4:1/0/physics_layer_0/angular_velocity = 0.0
  132. 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  133. 6:1/0 = 0
  134. 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  135. 6:1/0/physics_layer_0/angular_velocity = 0.0
  136. 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  137. 8:1/0 = 0
  138. 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  139. 8:1/0/physics_layer_0/angular_velocity = 0.0
  140. 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  141. 9:1/0 = 0
  142. 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  143. 9:1/0/physics_layer_0/angular_velocity = 0.0
  144. 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  145. 13:1/0 = 0
  146. 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  147. 13:1/0/physics_layer_0/angular_velocity = 0.0
  148. 13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  149. 14:1/0 = 0
  150. 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  151. 14:1/0/physics_layer_0/angular_velocity = 0.0
  152. 14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  153. 16:1/0 = 0
  154. 16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  155. 16:1/0/physics_layer_0/angular_velocity = 0.0
  156. 16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16)
  157. 17:1/0 = 0
  158. 17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  159. 17:1/0/physics_layer_0/angular_velocity = 0.0
  160. 17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, -16, 16)
  161. 20:1/0 = 0
  162. 20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  163. 20:1/0/physics_layer_0/angular_velocity = 0.0
  164. 20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  165. 0:3/0 = 0
  166. 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  167. 0:3/0/physics_layer_0/angular_velocity = 0.0
  168. 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  169. 1:3/0 = 0
  170. 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  171. 1:3/0/physics_layer_0/angular_velocity = 0.0
  172. 3:3/0 = 0
  173. 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  174. 3:3/0/physics_layer_0/angular_velocity = 0.0
  175. 4:3/0 = 0
  176. 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  177. 4:3/0/physics_layer_0/angular_velocity = 0.0
  178. 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  179. 6:3/0 = 0
  180. 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  181. 6:3/0/physics_layer_0/angular_velocity = 0.0
  182. 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  183. 7:3/0 = 0
  184. 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  185. 7:3/0/physics_layer_0/angular_velocity = 0.0
  186. 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  187. 9:3/0 = 0
  188. 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  189. 9:3/0/physics_layer_0/angular_velocity = 0.0
  190. 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  191. 11:3/0 = 0
  192. 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  193. 11:3/0/physics_layer_0/angular_velocity = 0.0
  194. 11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  195. 13:3/0 = 0
  196. 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  197. 13:3/0/physics_layer_0/angular_velocity = 0.0
  198. 13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  199. 14:3/0 = 0
  200. 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  201. 14:3/0/physics_layer_0/angular_velocity = 0.0
  202. 14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  203. 16:3/0 = 0
  204. 16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  205. 16:3/0/physics_layer_0/angular_velocity = 0.0
  206. 16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  207. 0:4/0 = 0
  208. 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  209. 0:4/0/physics_layer_0/angular_velocity = 0.0
  210. 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16)
  211. 1:4/0 = 0
  212. 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  213. 1:4/0/physics_layer_0/angular_velocity = 0.0
  214. 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  215. 3:4/0 = 0
  216. 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  217. 3:4/0/physics_layer_0/angular_velocity = 0.0
  218. 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  219. 4:4/0 = 0
  220. 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  221. 4:4/0/physics_layer_0/angular_velocity = 0.0
  222. 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, -16, 16)
  223. 13:4/0 = 0
  224. 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  225. 13:4/0/physics_layer_0/angular_velocity = 0.0
  226. 13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  227. 14:4/0 = 0
  228. 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  229. 14:4/0/physics_layer_0/angular_velocity = 0.0
  230. 14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  231. 21:4/0 = 0
  232. 21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  233. 21:4/0/physics_layer_0/angular_velocity = 0.0
  234. 22:4/0 = 0
  235. 22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  236. 22:4/0/physics_layer_0/angular_velocity = 0.0
  237. 0:6/0 = 0
  238. 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  239. 0:6/0/physics_layer_0/angular_velocity = 0.0
  240. 1:6/0 = 0
  241. 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  242. 1:6/0/physics_layer_0/angular_velocity = 0.0
  243. 3:6/0 = 0
  244. 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  245. 3:6/0/physics_layer_0/angular_velocity = 0.0
  246. 4:6/0 = 0
  247. 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  248. 4:6/0/physics_layer_0/angular_velocity = 0.0
  249. 6:6/0 = 0
  250. 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  251. 6:6/0/physics_layer_0/angular_velocity = 0.0
  252. 7:6/0 = 0
  253. 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  254. 7:6/0/physics_layer_0/angular_velocity = 0.0
  255. 7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  256. 9:6/0 = 0
  257. 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  258. 9:6/0/physics_layer_0/angular_velocity = 0.0
  259. 9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  260. 10:6/0 = 0
  261. 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  262. 10:6/0/physics_layer_0/angular_velocity = 0.0
  263. 13:6/0 = 0
  264. 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  265. 13:6/0/physics_layer_0/angular_velocity = 0.0
  266. 13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  267. 14:6/0 = 0
  268. 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  269. 14:6/0/physics_layer_0/angular_velocity = 0.0
  270. 14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  271. 16:6/0 = 0
  272. 16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  273. 16:6/0/physics_layer_0/angular_velocity = 0.0
  274. 16:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  275. 17:6/0 = 0
  276. 17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  277. 17:6/0/physics_layer_0/angular_velocity = 0.0
  278. 17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  279. 19:6/0 = 0
  280. 19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  281. 19:6/0/physics_layer_0/angular_velocity = 0.0
  282. 20:6/0 = 0
  283. 20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  284. 20:6/0/physics_layer_0/angular_velocity = 0.0
  285. 0:7/0 = 0
  286. 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  287. 0:7/0/physics_layer_0/angular_velocity = 0.0
  288. 0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  289. 1:7/0 = 0
  290. 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  291. 1:7/0/physics_layer_0/angular_velocity = 0.0
  292. 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  293. 3:7/0 = 0
  294. 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  295. 3:7/0/physics_layer_0/angular_velocity = 0.0
  296. 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  297. 4:7/0 = 0
  298. 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  299. 4:7/0/physics_layer_0/angular_velocity = 0.0
  300. 4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  301. 6:7/0 = 0
  302. 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  303. 6:7/0/physics_layer_0/angular_velocity = 0.0
  304. 7:7/0 = 0
  305. 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  306. 7:7/0/physics_layer_0/angular_velocity = 0.0
  307. 7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  308. 9:7/0 = 0
  309. 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  310. 9:7/0/physics_layer_0/angular_velocity = 0.0
  311. 9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  312. 10:7/0 = 0
  313. 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  314. 10:7/0/physics_layer_0/angular_velocity = 0.0
  315. 13:7/0 = 0
  316. 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  317. 13:7/0/physics_layer_0/angular_velocity = 0.0
  318. 13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  319. 14:7/0 = 0
  320. 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  321. 14:7/0/physics_layer_0/angular_velocity = 0.0
  322. 14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  323. 16:7/0 = 0
  324. 16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  325. 16:7/0/physics_layer_0/angular_velocity = 0.0
  326. 16:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  327. 17:7/0 = 0
  328. 17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  329. 17:7/0/physics_layer_0/angular_velocity = 0.0
  330. 17:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  331. 19:7/0 = 0
  332. 19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  333. 19:7/0/physics_layer_0/angular_velocity = 0.0
  334. 20:7/0 = 0
  335. 20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  336. 20:7/0/physics_layer_0/angular_velocity = 0.0
  337. 21:7/0 = 0
  338. 21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  339. 21:7/0/physics_layer_0/angular_velocity = 0.0
  340. 21:8/0 = 0
  341. 21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  342. 21:8/0/physics_layer_0/angular_velocity = 0.0
  343. 0:9/0 = 0
  344. 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  345. 0:9/0/physics_layer_0/angular_velocity = 0.0
  346. 1:9/0 = 0
  347. 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  348. 1:9/0/physics_layer_0/angular_velocity = 0.0
  349. 1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  350. 3:9/0 = 0
  351. 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  352. 3:9/0/physics_layer_0/angular_velocity = 0.0
  353. 3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  354. 4:9/0 = 0
  355. 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  356. 4:9/0/physics_layer_0/angular_velocity = 0.0
  357. 6:9/0 = 0
  358. 6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  359. 6:9/0/physics_layer_0/angular_velocity = 0.0
  360. 7:9/0 = 0
  361. 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  362. 7:9/0/physics_layer_0/angular_velocity = 0.0
  363. 7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  364. 9:9/0 = 0
  365. 9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  366. 9:9/0/physics_layer_0/angular_velocity = 0.0
  367. 9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  368. 10:9/0 = 0
  369. 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  370. 10:9/0/physics_layer_0/angular_velocity = 0.0
  371. 13:9/0 = 0
  372. 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  373. 13:9/0/physics_layer_0/angular_velocity = 0.0
  374. 13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  375. 14:9/0 = 0
  376. 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  377. 14:9/0/physics_layer_0/angular_velocity = 0.0
  378. 14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  379. 16:9/0 = 0
  380. 16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  381. 16:9/0/physics_layer_0/angular_velocity = 0.0
  382. 16:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  383. 17:9/0 = 0
  384. 17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  385. 17:9/0/physics_layer_0/angular_velocity = 0.0
  386. 17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  387. 0:10/0 = 0
  388. 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  389. 0:10/0/physics_layer_0/angular_velocity = 0.0
  390. 1:10/0 = 0
  391. 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  392. 1:10/0/physics_layer_0/angular_velocity = 0.0
  393. 1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  394. 3:10/0 = 0
  395. 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  396. 3:10/0/physics_layer_0/angular_velocity = 0.0
  397. 3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  398. 4:10/0 = 0
  399. 4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  400. 4:10/0/physics_layer_0/angular_velocity = 0.0
  401. 6:10/0 = 0
  402. 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  403. 6:10/0/physics_layer_0/angular_velocity = 0.0
  404. 7:10/0 = 0
  405. 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  406. 7:10/0/physics_layer_0/angular_velocity = 0.0
  407. 7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  408. 9:10/0 = 0
  409. 9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  410. 9:10/0/physics_layer_0/angular_velocity = 0.0
  411. 9:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  412. 10:10/0 = 0
  413. 10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  414. 10:10/0/physics_layer_0/angular_velocity = 0.0
  415. 13:10/0 = 0
  416. 13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  417. 13:10/0/physics_layer_0/angular_velocity = 0.0
  418. 13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  419. 14:10/0 = 0
  420. 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  421. 14:10/0/physics_layer_0/angular_velocity = 0.0
  422. 14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  423. 16:10/0 = 0
  424. 16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  425. 16:10/0/physics_layer_0/angular_velocity = 0.0
  426. 16:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  427. 17:10/0 = 0
  428. 17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  429. 17:10/0/physics_layer_0/angular_velocity = 0.0
  430. 17:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  431. 1:12/0 = 0
  432. 1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  433. 1:12/0/physics_layer_0/angular_velocity = 0.0
  434. 2:12/0 = 0
  435. 2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  436. 2:12/0/physics_layer_0/angular_velocity = 0.0
  437. 3:12/0 = 0
  438. 3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  439. 3:12/0/physics_layer_0/angular_velocity = 0.0
  440. 3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  441. 5:12/0 = 0
  442. 5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  443. 5:12/0/physics_layer_0/angular_velocity = 0.0
  444. 5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  445. 6:12/0 = 0
  446. 6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  447. 6:12/0/physics_layer_0/angular_velocity = 0.0
  448. 7:12/0 = 0
  449. 7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  450. 7:12/0/physics_layer_0/angular_velocity = 0.0
  451. 9:12/0 = 0
  452. 9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  453. 9:12/0/physics_layer_0/angular_velocity = 0.0
  454. 10:12/0 = 0
  455. 10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  456. 10:12/0/physics_layer_0/angular_velocity = 0.0
  457. 12:12/0 = 0
  458. 12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  459. 12:12/0/physics_layer_0/angular_velocity = 0.0
  460. 9:13/0 = 0
  461. 9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  462. 9:13/0/physics_layer_0/angular_velocity = 0.0
  463. 9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  464. 10:13/0 = 0
  465. 10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  466. 10:13/0/physics_layer_0/angular_velocity = 0.0
  467. 10:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  468. 12:13/0 = 0
  469. 12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  470. 12:13/0/physics_layer_0/angular_velocity = 0.0
  471. 12:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  472. 1:14/0 = 0
  473. 1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  474. 1:14/0/physics_layer_0/angular_velocity = 0.0
  475. 3:14/0 = 0
  476. 3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  477. 3:14/0/physics_layer_0/angular_velocity = 0.0
  478. 5:14/0 = 0
  479. 5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  480. 5:14/0/physics_layer_0/angular_velocity = 0.0
  481. 5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  482. 7:14/0 = 0
  483. 7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  484. 7:14/0/physics_layer_0/angular_velocity = 0.0
  485. 7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  486. 1:15/0 = 0
  487. 1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  488. 1:15/0/physics_layer_0/angular_velocity = 0.0
  489. 3:15/0 = 0
  490. 3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  491. 3:15/0/physics_layer_0/angular_velocity = 0.0
  492. 5:15/0 = 0
  493. 5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  494. 5:15/0/physics_layer_0/angular_velocity = 0.0
  495. 7:15/0 = 0
  496. 7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  497. 7:15/0/physics_layer_0/angular_velocity = 0.0
  498. 9:15/0 = 0
  499. 9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  500. 9:15/0/physics_layer_0/angular_velocity = 0.0
  501. 9:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  502. 10:15/0 = 0
  503. 10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  504. 10:15/0/physics_layer_0/angular_velocity = 0.0
  505. 10:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  506. 12:15/0 = 0
  507. 12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  508. 12:15/0/physics_layer_0/angular_velocity = 0.0
  509. 12:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  510. 13:15/0 = 0
  511. 13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  512. 13:15/0/physics_layer_0/angular_velocity = 0.0
  513. 13:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  514. 1:16/0 = 0
  515. 1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  516. 1:16/0/physics_layer_0/angular_velocity = 0.0
  517. 1:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  518. 3:16/0 = 0
  519. 3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  520. 3:16/0/physics_layer_0/angular_velocity = 0.0
  521. 3:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  522. 5:16/0 = 0
  523. 5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  524. 5:16/0/physics_layer_0/angular_velocity = 0.0
  525. 7:16/0 = 0
  526. 7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  527. 7:16/0/physics_layer_0/angular_velocity = 0.0
  528. 9:16/0 = 0
  529. 9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  530. 9:16/0/physics_layer_0/angular_velocity = 0.0
  531. 9:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  532. 10:16/0 = 0
  533. 10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  534. 10:16/0/physics_layer_0/angular_velocity = 0.0
  535. 10:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  536. 12:16/0 = 0
  537. 12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  538. 12:16/0/physics_layer_0/angular_velocity = 0.0
  539. 12:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  540. 13:16/0 = 0
  541. 13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  542. 13:16/0/physics_layer_0/angular_velocity = 0.0
  543. 13:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  544. 21:3/0 = 0
  545. 21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  546. 21:3/0/physics_layer_0/angular_velocity = 0.0
  547. 21:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  548. 22:3/0 = 0
  549. 22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  550. 22:3/0/physics_layer_0/angular_velocity = 0.0
  551. 22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  552. 20:2/0 = 0
  553. 20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  554. 20:2/0/physics_layer_0/angular_velocity = 0.0
  555. 18:3/0 = 0
  556. 18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  557. 18:3/0/physics_layer_0/angular_velocity = 0.0
  558. 18:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  559. [sub_resource type="TileSet" id="TileSet_pl6km"]
  560. tile_size = Vector2i(32, 32)
  561. physics_layer_0/collision_layer = 1
  562. sources/0 = SubResource("TileSetAtlasSource_jm16n")
  563. pattern_0 = SubResource("TileMapPattern_uebyg")
  564. pattern_1 = SubResource("TileMapPattern_ae6bx")
  565. pattern_2 = SubResource("TileMapPattern_ufyf2")
  566. pattern_3 = SubResource("TileMapPattern_rgwqf")
  567. pattern_4 = SubResource("TileMapPattern_mfiah")
  568. pattern_5 = SubResource("TileMapPattern_3hak4")
  569. pattern_6 = SubResource("TileMapPattern_3he7k")
  570. pattern_7 = SubResource("TileMapPattern_1n6ee")
  571. pattern_8 = SubResource("TileMapPattern_blhto")
  572. pattern_9 = SubResource("TileMapPattern_83q4y")
  573. pattern_10 = SubResource("TileMapPattern_63ct6")
  574. pattern_11 = SubResource("TileMapPattern_4x54u")
  575. pattern_12 = SubResource("TileMapPattern_s264s")
  576. pattern_13 = SubResource("TileMapPattern_8cmnt")
  577. pattern_14 = SubResource("TileMapPattern_w1dkg")
  578. pattern_15 = SubResource("TileMapPattern_hsiaa")
  579. pattern_16 = SubResource("TileMapPattern_15fdl")
  580. pattern_17 = SubResource("TileMapPattern_8vw0k")
  581. pattern_18 = SubResource("TileMapPattern_f08sl")
  582. pattern_19 = SubResource("TileMapPattern_68mkk")
  583. pattern_20 = SubResource("TileMapPattern_uf6px")
  584. pattern_21 = SubResource("TileMapPattern_1bn80")
  585. pattern_22 = SubResource("TileMapPattern_epmyv")
  586. pattern_23 = SubResource("TileMapPattern_wjh60")
  587. pattern_24 = SubResource("TileMapPattern_ebjta")
  588. pattern_25 = SubResource("TileMapPattern_7i0xo")
  589. pattern_26 = SubResource("TileMapPattern_a2koj")
  590. pattern_27 = SubResource("TileMapPattern_2uy0q")
  591. pattern_28 = SubResource("TileMapPattern_kkf7d")
  592. pattern_29 = SubResource("TileMapPattern_fo0c4")
  593. pattern_30 = SubResource("TileMapPattern_usexv")
  594. [sub_resource type="CircleShape2D" id="CircleShape2D_pmnvr"]
  595. radius = 29.2746
  596. [node name="Body" type="RigidBody2D"]
  597. collision_layer = 2
  598. collision_mask = 2
  599. mass = 400.0
  600. physics_material_override = SubResource("PhysicsMaterial_g1gqc")
  601. linear_damp = 0.5
  602. script = ExtResource("1_8hr01")
  603. [node name="BiBiShip" type="TileMap" parent="."]
  604. tile_set = SubResource("TileSet_pl6km")
  605. format = 2
  606. layer_0/tile_data = PackedInt32Array(-1, 524288, 0, 65535, 524288, 1, -65536, 589824, 0, 0, 589824, 1, 131071, 851968, 0, 196607, 851968, 1, 65536, 917504, 0, 131072, 917504, 1, 262143, 851968, 3, 327679, 851968, 4, 196608, 917504, 3, 262144, 917504, 4, 393215, 393216, 3, 458751, 851968, 6, 327680, 458752, 3, 393216, 917504, 6, 131069, 393216, 6, 196605, 393216, 7, 131070, 458752, 6, 196606, 458752, 7, 262139, 393216, 6, 327675, 393216, 7, 262140, 458752, 6, 327676, 458752, 7, 458747, 393216, 6, 524283, 393216, 7, 458748, 458752, 6, 524284, 458752, 7, 65537, 589824, 6, 131073, 589824, 7, 65538, 655360, 6, 131074, 655360, 7, 196611, 589824, 6, 262147, 589824, 7, 196612, 655360, 6, 262148, 655360, 7, 393219, 589824, 6, 458755, 589824, 7, 393220, 655360, 6, 458756, 655360, 7, 327681, 589824, 15, 393217, 589824, 16, 327682, 655360, 15, 393218, 655360, 16, 393213, 589824, 15, 458749, 589824, 16, 393214, 655360, 15, 458750, 655360, 16, -2, 786432, 12, 65534, 786432, 13, -65535, 786432, 12, 1, 786432, 13, 524285, 1376256, 3, 589821, 1376256, 4, 524286, 1441792, 3, 589822, 1441792, 4, 458753, 1376256, 3, 524289, 1376256, 4, 458754, 1441792, 3, 524290, 1441792, 4, 589823, 1376256, 3, 655359, 1376256, 4, 524288, 1441792, 3, 589824, 1441792, 4, 196609, 1048576, 6, 262145, 1048576, 7, 196610, 1114112, 6, 262146, 1114112, 7, 262141, 851968, 6, 327677, 851968, 7, 262142, 917504, 6, 327678, 917504, 7, 524287, 851968, 7, 458752, 917504, 7, 589819, 196608, 3, 655355, 196608, 4, 589820, 262144, 3, 655356, 262144, 4, 524291, 0, 3, 589827, 0, 4, 524292, 65536, 3, 589828, 65536, 4, 655352, 65536, 12, 655353, 131072, 12, 524282, 786432, 12, 589818, 786432, 13, 655354, 196608, 12, 720890, 1310720, 1, 786426, 1310720, 2, 458757, 786432, 12, 524293, 786432, 13, 589829, 327680, 12, 655365, 1310720, 1, 720901, 1310720, 2, 589830, 393216, 12, 589831, 458752, 12, -131073, 589824, 12, -65537, 589824, 13, -196608, 655360, 12, -131072, 655360, 13)
  607. [node name="DummyShape" type="CollisionShape2D" parent="."]
  608. position = Vector2(0, 128)
  609. shape = SubResource("CircleShape2D_pmnvr")