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- #include "Bouton.h"
- Bouton::Bouton(SDL_Surface *objetImg, SDL_Surface *screen, int const x, int const y)
- :m_x(x),m_y(y),m_selectImg(0)
- {
- m_objetImg = objetImg;
- m_screen = screen;
- m_blitImg = m_objetImg;
- }///Constructeur
- Bouton::~Bouton()
- {
- SDL_FreeSurface(m_objetImg);
- if (m_selectImg != 0)
- SDL_FreeSurface(m_selectImg);
- }
- void Bouton::attribuerImg(SDL_Surface *selectImg)
- {
- m_selectImg = selectImg;
- }///attribuerImg
- bool Bouton::calculer(int const xSouris, int const ySouris)
- {
- if (m_selectImg != 0)
- {/**if**/
- if (m_x < xSouris && xSouris < m_x+m_objetImg->w)
- {///if
- if (m_y < ySouris && ySouris < m_y+m_objetImg->h)
- {//if
- m_blitImg = m_selectImg;
- return true;//Souris dessus !
- }//if
- else
- {//else
- m_blitImg = m_objetImg;
- return false;//Rien
- }//else
- }///if
- else
- {//else
- m_blitImg = m_objetImg;
- return false;//Rien
- }//else
- }/**if**/
- return false;//Il y a pas de seconde image patate !
- }///calculer
- void Bouton::afficher()
- {
- // [1] Attribution des positions
- SDL_Rect position;
- position.x=m_x;
- position.y=m_y;
- // [2] Collage
- SDL_BlitSurface(m_blitImg, 0, m_screen, &position);
- }///afficher
- bool Bouton::estClique(int const xSouris, int const ySouris)
- {
- if (m_x < xSouris && xSouris < m_x+m_objetImg->w)
- if (m_y < ySouris && ySouris < m_y+m_objetImg->h)
- return true;
- return false;
- }///estClique
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