|  | @@ -92,9 +92,12 @@ void Car::jump( float32 correction )
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				|  |  |  {
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				|  |  |       // Jump
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				|  |  |       b2Vec2 spring;
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				|  |  | +     b2Vec2 forcePoint;
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				|  |  | +
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				|  |  |       spring.Set( 0.0f, -1.7f );
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				|  |  | +     forcePoint.Set( 0.0f, 0.0f );
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				|  |  |  
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				|  |  | -     m_bodyCar->ApplyLinearImpulseToCenter( spring, true );
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				|  |  | +     m_bodyCar->ApplyLinearImpulse( spring, forcePoint, true );
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				|  |  |  
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				|  |  |       // Correction
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				|  |  |       m_bodyCar->ApplyAngularImpulse( - m_bodyCar->GetAngle() * correction, true );
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