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- #include "PickUp.h"
- PickUp::PickUp()
- {
- //ctor
- }
- PickUp::~PickUp()
- {
- //dtor
- }
- void PickUp::init( b2World &world, float x, float y, float angle )
- {
- // Images
- if ( m_imgCar == nullptr )
- {
- m_imgCar = SDL_LoadBMP("Textures/PickUp.bmp");
- SDL_SetColorKey( m_imgCar, SDL_SRCCOLORKEY, SDL_MapRGBA( m_imgCar->format, 0, 0, 0, 255 ) );
- }
- if ( m_imgWheel == nullptr )
- {
- m_imgWheel = SDL_LoadBMP("Textures/PickUpWheel.bmp");
- SDL_SetColorKey( m_imgWheel, SDL_SRCCOLORKEY, SDL_MapRGBA( m_imgWheel->format, 0, 0, 0, 255 ) );
- }
- // Propre !
- destroy( world );
- // Eléments
- createCarenage( world, x, y );
- b2Vec2 rel ;
- rel.Set( -0.3f, 0.25f );
- createMotorWheel( world, rel );
- rel.Set( 0.25f, 0.25f );
- createFreeWheel( world, rel );
- // Fin
- return ;
- }
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