#ifndef DEF_INPUT #define DEF_INPUT ///Jovian ///Adaptation pour CMake // Include #include class Input { public: Input(); ~Input(); virtual void updateEvents(); bool isFinished() const; void showCursor(bool reponse) const; void capPtr(bool reponse); bool getKey(const SDL_Scancode key) const; bool getMouseKey(const Uint8 key) const; bool isMouseMoving() const; int getX() const; int getY() const; int getXRel() const; int getYRel() const; void setWindow(SDL_Window* activWindow); int getMouseRelX() const; int getMouseRelY() const; protected: SDL_Event m_events; bool m_keys[SDL_NUM_SCANCODES]; bool m_mouseKeys[8]; int m_x; int m_y; int m_xRel; int m_yRel; bool m_finished; bool m_relativeMouse; SDL_Window* m_window; int m_windowHalfHeight; int m_windowHalfWidth; }; #endif