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- // Basiques
- # include <iostream>
- # include <cmath>
- # include <vector>
- // Random
- # include <ctime>
- # include <cstdlib>
- // SDL
- # include <SDL/SDL.h>
- # undef main
- # include <SDL/SDL_rotozoom.h>
- # include <SDL/SDL_gfxPrimitives.h>
- // bBox2D
- # include <box2d/box2d.h>
- // Creater
- # include "creater.h"
- int main(int argc, char** argv)
- {
- /// [1] Démarrage
- // [1.0] Démarrage aléatoire
- srand( time(0) );
- // [1.1] Démarrages SDL
- if ( SDL_Init( SDL_INIT_VIDEO ) < 0)
- {
- std::cout << "Impossible d'initialiser la SDL: " << SDL_GetError() << std::endl;
- return 1;
- }
- // [1.2] Préparation de fermeture
- atexit(SDL_Quit);
- // [1.3] Para-fenêtre
- SDL_WM_SetCaption("Box2DTests", 0);
- /// [2] Préparation des composants SDL
- // [2.1] Préparation de la fenêtre
- SDL_Surface* screen = SDL_SetVideoMode(600, 600, 32, SDL_HWSURFACE|SDL_DOUBLEBUF);
- if ( !screen )
- {
- std::cout << "Bug à l'initialisation: " << SDL_GetError() << std::endl;
- return 1;
- }
- // [2.2] Préparation variables
- SDL_Rect mouse({ 400, 200, 0, 0 });
- SDL_Rect pxpos({ 400, 200, 0, 0 });
- // [2.3] Préparation surfaces
- SDL_Surface* blc = 0x0;
- SDL_Surface* bar = 0x0;
- SDL_Surface* wheel = 0x0;
- SDL_Surface* tempo = 0x0;
- blc = SDL_LoadBMP("Mur.bmp");
- bar = SDL_LoadBMP("Bar.bmp");
- wheel = SDL_LoadBMP("Wheel.bmp");
- if ( !blc || !bar || !wheel )
- std::cout << "Pb avec la texture." << std::endl;
- // [2.4] Préparation du temps
- Uint32 frameRate( 60 );
- Uint32 tprev(0), twait( 1000 / frameRate );
- bool pause( false );
- // [2.5] Préparation des messages
- std::string msg("Victor");
- /// [3] Box2D
- // Trucs
- B2_NOT_USED(argc);
- B2_NOT_USED(argv);
- // Construct a world object
- b2Vec2 gravity(0.0f, 10.0f);
- b2World world(gravity);
- // Define the dynamic body container
- std::vector<b2Body*> tbody;
- // Simulation settings
- float timeStep = 1.0f / frameRate;
- int32 velocityIterations = 8;
- int32 positionIterations = 3;
- // Variables
- b2Vec2 position;
- float angle;
- // Define the edge body
- b2BodyDef areaDef;
- areaDef.position.Set(0.0f, 0.0f);
- b2Body* areaBody = world.CreateBody(&areaDef);
- b2Vec2 vs[4];
- float areah( (float)screen->h / MULTI );
- float areaw( (float)screen->w / MULTI );
- vs[0].Set( 0.0f, 0.0f );
- vs[1].Set( 0.0f, areah );
- vs[2].Set( areaw, areah );
- vs[3].Set( areaw, 0.0f );
- b2ChainShape chain;
- chain.CreateLoop(vs, 4);
- areaBody->CreateFixture(&chain, 0.0f);
- // Joint stuff
- std::vector<b2Joint*> tjoint ;
- b2Vec2 posA, posB;
- Sint16 x1, y1, x2, y2;
- Uint16 constraint;
- /// [4] Boucle principale
- bool done = false;
- SDL_Event event;
- while (!done)
- {
- // [4.1] Gestion évènements
- while (SDL_PollEvent(&event))
- {
- switch (event.type)
- {
- case SDL_QUIT:
- done = true;
- break;
- case SDL_KEYDOWN:
- switch( event.key.keysym.sym )
- {
- case SDLK_ESCAPE :
- done = true;
- break;
- case SDLK_BACKSPACE :
- // Destroy joints first of all
- for ( unsigned int i(0); i < tjoint.size(); i ++ )
- {
- world.DestroyJoint( tjoint[i] );
- tjoint[i] = 0x0 ;
- }
- tjoint.clear();
- // Destroy bodies
- for ( unsigned int i(0); i < tbody.size(); i ++ )
- {
- world.DestroyBody( tbody[i] );
- tbody[i] = 0x0 ;
- }
- tbody.clear();
- std::cout << std::endl << "Deleting all entities." << std::endl << std::endl;
- break;
- case SDLK_SPACE :
- pause = !pause ;
- break;
- case SDLK_a :
- createBloc( world, tbody, blc, (float)(rand() % 600) / MULTI, 1.5f + (float)(rand() % 100) / MULTI );
- break;
- case SDLK_z :
- link2ByDist( world, tbody, tjoint );
- break;
- case SDLK_e :
- link3ByDist( world, tbody, tjoint );
- break;
- case SDLK_UP :
- std::cout << "SDLK_UP" << std::endl;
- break;
- }
- break;
- case SDL_MOUSEMOTION:
- mouse.x = event.motion.x ;
- mouse.y = event.motion.y ;
- break;
- case SDL_MOUSEBUTTONDOWN:
- std::cout << "SDL_MOUSEBUTTONDOWN" << std::endl;
- break;
- case SDL_MOUSEBUTTONUP:
- std::cout << "SDL_MOUSEBUTTONUP" << std::endl;
- break;
- } // end switch event type
- } // end of message processing
- // [4.2] Calculs
- // It is generally best to keep the time step and iterations fixed.
- if ( !pause )
- world.Step(timeStep, velocityIterations, positionIterations);
- // [4.3] Dessin des composants
- SDL_FillRect(screen, 0, 0x000000);
- for ( unsigned int i(0); i < tbody.size(); i ++ )
- {
- position = tbody[i]->GetPosition();
- angle = tbody[i]->GetAngle();
- tempo = (SDL_Surface*) tbody[i]->GetUserData().pointer;
- tempo = rotozoomSurface( tempo, -angle * 180.0f / b2_pi, 2.15f, 0 );
- pxpos.x = position.x * MULTI - tempo->w / 2 ;
- pxpos.y = position.y * MULTI - tempo->h / 2 ;
- SDL_BlitSurface( tempo, 0x0, screen, &pxpos);
- SDL_FreeSurface( tempo );
- tempo = 0x0;
- }
- for ( unsigned int i(0); i < tjoint.size(); i ++ )
- {
- posA = tjoint[i]->GetAnchorA();
- posB = tjoint[i]->GetAnchorB();
- x1 = posA.x * MULTI ;
- y1 = posA.y * MULTI ;
- x2 = posB.x * MULTI ;
- y2 = posB.y * MULTI ;
- constraint = tjoint[i]->GetReactionForce( 1.0f / timeStep ).Length() * 100.0f;
- if ( constraint > 255 )
- constraint = 255 ;
- lineRGBA (screen, x1, y1, x2, y2, constraint, 0, 255 - constraint, 255);
- }
- // Messages
- msg = "Ratio CPU : " ;
- msg += std::to_string( ((float)SDL_GetTicks() - tprev) * 100 / twait ) ;
- msg += " pourcents." ;
- stringRGBA( screen, 16, 16, msg.c_str(), 0, 255, 0, 255 );
- msg = "Nombre de blocs : " ;
- msg += std::to_string( tbody.size() ) ;
- msg += "." ;
- stringRGBA( screen, 16, 25, msg.c_str(), 0, 255, 0, 255 );
- SDL_Flip(screen);
- // [4.4] Temps
- while( SDL_GetTicks() - tprev < twait )
- {
- if ( SDL_GetTicks() - tprev < twait/2 )
- SDL_Delay( twait/3 );
- }
- tprev = SDL_GetTicks();
- } //fin bcl principale
- ///[5] Destruction des composants
- SDL_FreeSurface(screen);
- SDL_FreeSurface(blc);
- SDL_FreeSurface(bar);
- SDL_FreeSurface(wheel);
- return 0;
- }
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