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:fire: Remove groups

Not needed for the game to work.
DricomDragon 2 months ago
parent
commit
01a7d9ec1b

+ 1 - 1
godot/component/entity/vehicles/biplan/biplan.tscn

@@ -22,7 +22,7 @@ size = Vector3(0.19, 0.70166, 1)
 [sub_resource type="BoxShape3D" id="BoxShape3D_ipw27"]
 size = Vector3(1.6, 0.118, 0.506224)
 
-[node name="Biplan" type="VehicleBody3D" groups=["vehicle"]]
+[node name="Biplan" type="VehicleBody3D"]
 collision_layer = 8
 collision_mask = 27
 mass = 500.0

+ 1 - 1
godot/component/entity/vehicles/jeep/Jeep.tscn

@@ -10,7 +10,7 @@ size = Vector3(1, 0.769157, 2.98936)
 [sub_resource type="BoxShape3D" id="BoxShape3D_skl11"]
 size = Vector3(0.28984, 1.56027, 0.993305)
 
-[node name="Jeep" type="VehicleBody3D" groups=["vehicle"]]
+[node name="Jeep" type="VehicleBody3D"]
 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.623038, 0)
 collision_layer = 8
 collision_mask = 27

+ 1 - 1
godot/component/entity/vehicles/plane/tiny_plane.tscn

@@ -13,7 +13,7 @@ size = Vector3(5.20238, 0.197845, 1)
 [sub_resource type="BoxShape3D" id="BoxShape3D_stelr"]
 size = Vector3(1, 0.39856, 3.06068)
 
-[node name="TinyPlane" type="VehicleBody3D" groups=["vehicle"]]
+[node name="TinyPlane" type="VehicleBody3D"]
 collision_layer = 8
 collision_mask = 3
 input_ray_pickable = false

+ 0 - 3
godot/project.godot

@@ -29,9 +29,6 @@ enabled=PackedStringArray("res://addons/input_prompts/plugin.cfg")
 
 [global_group]
 
-vehicle="An technical object that the player can drive"
-vehicle:seat="A place on a vehicle where the player can sit on"
-vehicle:door="A temporary location the play go through to get in or out a vehicle"
 walker="A character that moves with feet"
 
 [input]