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:beetle: Fix the texture scale of the ground

DricomDragon 1 year ago
parent
commit
0812757cd1
1 changed files with 1 additions and 0 deletions
  1. 1 0
      godot/run/levels/infinite_level.tscn

+ 1 - 0
godot/run/levels/infinite_level.tscn

@@ -25,6 +25,7 @@ size = Vector3(500, 10, 500)
 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ot7iy"]
 albedo_texture = ExtResource("1_3ytcp")
 subsurf_scatter_strength = 0.73
+uv1_scale = Vector3(100, 100, 100)
 grow_amount = 0.352
 point_size = 55.9