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:wrench: Add a second door to the plane

You can stay on the wing !
DricomDragon 2 月之前
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0994bd9ab4
共有 1 个文件被更改,包括 5 次插入2 次删除
  1. 5 2
      godot/component/entity/vehicles/biplan/biplan.tscn

+ 5 - 2
godot/component/entity/vehicles/biplan/biplan.tscn

@@ -89,8 +89,11 @@ shape = SubResource("BoxShape3D_6m175")
 [node name="DrivingSeat" type="Marker3D" parent="."]
 transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 2.38419e-07, 0.462769, -0.53054)
 
-[node name="FrontRightDoor" type="Marker3D" parent="."]
-transform = Transform3D(0.84102, 0, -0.541004, 0, 1, 0, 0.541004, 0, 0.84102, -1.53016, 0.397801, 0.712034)
+[node name="RightDoor" type="Marker3D" parent="."]
+transform = Transform3D(-0.534795, 0, -0.844982, 0, 1, 0, 0.844982, 0, -0.534795, -1.07596, 0.210416, -0.615756)
+
+[node name="LeftDoor" type="Marker3D" parent="."]
+transform = Transform3D(-0.534352, 0, 0.845262, 0, 1, 0, -0.845262, 0, -0.534352, 1.076, 0.21, -0.616)
 
 [node name="VerticalFoil" type="CollisionShape3D" parent="."]
 transform = Transform3D(1, 0, 0, 0, 0.823354, -0.567528, 0, 0.567528, 0.823354, -2.38419e-07, 0.989526, -3.4046)