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:wrench: Make the triangle bigger

To allow the jeep to put 2 wheels on them.
DricomDragon 1 年之前
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2d96337f7b
共有 1 個文件被更改,包括 2 次插入1 次删除
  1. 2 1
      godot/component/entity/props/triangle/triangle.tscn

+ 2 - 1
godot/component/entity/props/triangle/triangle.tscn

@@ -8,7 +8,8 @@ points = PackedVector3Array(0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1
 [node name="Triangle" type="StaticBody3D"]
 
 [node name="SimpleTriangle" parent="." instance=ExtResource("1_6di7t")]
+transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0)
 
 [node name="CollisionShape3D" type="CollisionShape3D" parent="."]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0, -0.5)
+transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -1, 0, -1)
 shape = SubResource("ConvexPolygonShape3D_xh6se")