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Make the chocolate rotating

DricomDragon 2 週間 前
コミット
34e68f52b7
1 ファイル変更37 行追加2 行削除
  1. 37 2
      godot/component/entity/collectibles/chocolate/chocolate.tscn

+ 37 - 2
godot/component/entity/collectibles/chocolate/chocolate.tscn

@@ -1,4 +1,4 @@
-[gd_scene load_steps=7 format=3 uid="uid://ba3gf7iy3mxbq"]
+[gd_scene load_steps=10 format=3 uid="uid://ba3gf7iy3mxbq"]
 
 [ext_resource type="Script" path="res://component/entity/collectibles/chocolate/chocolate.gd" id="1_wk24q"]
 
@@ -21,12 +21,41 @@ metallic_specular = 0.66
 material = SubResource("StandardMaterial3D_ds5yo")
 size = Vector3(0.85, 0.8, 0.25)
 
+[sub_resource type="Animation" id="Animation_0f754"]
+resource_name = "idle"
+length = 4.0
+loop_mode = 1
+tracks/0/type = "rotation_3d"
+tracks/0/imported = false
+tracks/0/enabled = true
+tracks/0/path = NodePath(".")
+tracks/0/interp = 1
+tracks/0/loop_wrap = true
+tracks/0/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 2, 1, 0, 1, 0, 0, 4, 1, 0, 0, 0, -1)
+
+[sub_resource type="Animation" id="Animation_cfly2"]
+length = 0.001
+tracks/0/type = "rotation_3d"
+tracks/0/imported = false
+tracks/0/enabled = true
+tracks/0/path = NodePath(".")
+tracks/0/interp = 1
+tracks/0/loop_wrap = true
+tracks/0/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1)
+
+[sub_resource type="AnimationLibrary" id="AnimationLibrary_djjxd"]
+_data = {
+"RESET": SubResource("Animation_cfly2"),
+"idle": SubResource("Animation_0f754")
+}
+
 [node name="ChocolateTablet" type="Area3D"]
 collision_layer = 32
 collision_mask = 10
 script = ExtResource("1_wk24q")
 
-[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
+[node name="ChocolateCollisionShape3D" type="CollisionShape3D" parent="."]
+transform = Transform3D(1, 0, 1.74846e-07, 0, 1, 0, -1.74846e-07, 0, 1, 0, 0, 0)
 shape = SubResource("BoxShape3D_cro6x")
 
 [node name="ChocolateMesh" type="MeshInstance3D" parent="."]
@@ -36,4 +65,10 @@ mesh = SubResource("BoxMesh_c10ab")
 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.119209, 0)
 mesh = SubResource("BoxMesh_ialpe")
 
+[node name="ChocolateAnimation" type="AnimationPlayer" parent="."]
+libraries = {
+"": SubResource("AnimationLibrary_djjxd")
+}
+autoplay = "idle"
+
 [connection signal="body_entered" from="." to="." method="_on_body_entered"]