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:wrench: Re-import meshes

Format changed in Godot 4.2.
DricomDragon 2 månader sedan
förälder
incheckning
51e7961fef

+ 4 - 0
godot/component/entity/buildings/character_sign_choco/CartoonCharacterSignChocoLate.glb.import

@@ -17,16 +17,20 @@ nodes/root_type="Node3D"
 nodes/root_name="Scene Root"
 nodes/apply_root_scale=true
 nodes/root_scale=1.0
+nodes/import_as_skeleton_bones=false
 meshes/ensure_tangents=true
 meshes/generate_lods=true
 meshes/create_shadow_meshes=true
 meshes/light_baking=1
 meshes/lightmap_texel_size=0.2
+meshes/force_disable_compression=false
 skins/use_named_skins=true
 animation/import=true
 animation/fps=30
 animation/trimming=false
 animation/remove_immutable_tracks=true
+animation/import_rest_as_RESET=false
 import_script/path=""
 _subresources={}
+gltf/naming_version=0
 gltf/embedded_image_handling=1

+ 4 - 0
godot/component/entity/buildings/outer_stairs_house/OuterStairsHouse.glb.import

@@ -17,16 +17,20 @@ nodes/root_type="Node3D"
 nodes/root_name="Scene Root"
 nodes/apply_root_scale=true
 nodes/root_scale=1.0
+nodes/import_as_skeleton_bones=false
 meshes/ensure_tangents=true
 meshes/generate_lods=true
 meshes/create_shadow_meshes=true
 meshes/light_baking=1
 meshes/lightmap_texel_size=0.2
+meshes/force_disable_compression=false
 skins/use_named_skins=true
 animation/import=true
 animation/fps=30
 animation/trimming=false
 animation/remove_immutable_tracks=true
+animation/import_rest_as_RESET=false
 import_script/path=""
 _subresources={}
+gltf/naming_version=0
 gltf/embedded_image_handling=1

+ 4 - 0
godot/component/entity/buildings/summit_gate/SummitGate.glb.import

@@ -17,16 +17,20 @@ nodes/root_type="Node3D"
 nodes/root_name="Scene Root"
 nodes/apply_root_scale=true
 nodes/root_scale=1.0
+nodes/import_as_skeleton_bones=false
 meshes/ensure_tangents=true
 meshes/generate_lods=true
 meshes/create_shadow_meshes=true
 meshes/light_baking=1
 meshes/lightmap_texel_size=0.2
+meshes/force_disable_compression=false
 skins/use_named_skins=true
 animation/import=true
 animation/fps=30
 animation/trimming=false
 animation/remove_immutable_tracks=true
+animation/import_rest_as_RESET=false
 import_script/path=""
 _subresources={}
+gltf/naming_version=0
 gltf/embedded_image_handling=1

+ 4 - 0
godot/component/entity/props/box/CubeContainer.glb.import

@@ -17,16 +17,20 @@ nodes/root_type="Node3D"
 nodes/root_name="Scene Root"
 nodes/apply_root_scale=true
 nodes/root_scale=1.0
+nodes/import_as_skeleton_bones=false
 meshes/ensure_tangents=true
 meshes/generate_lods=true
 meshes/create_shadow_meshes=true
 meshes/light_baking=1
 meshes/lightmap_texel_size=0.2
+meshes/force_disable_compression=false
 skins/use_named_skins=true
 animation/import=true
 animation/fps=30
 animation/trimming=false
 animation/remove_immutable_tracks=true
+animation/import_rest_as_RESET=false
 import_script/path=""
 _subresources={}
+gltf/naming_version=0
 gltf/embedded_image_handling=1

+ 4 - 0
godot/component/entity/props/triangle/SimpleTriangle.glb.import

@@ -17,16 +17,20 @@ nodes/root_type="Node3D"
 nodes/root_name="Scene Root"
 nodes/apply_root_scale=true
 nodes/root_scale=1.0
+nodes/import_as_skeleton_bones=false
 meshes/ensure_tangents=true
 meshes/generate_lods=true
 meshes/create_shadow_meshes=true
 meshes/light_baking=1
 meshes/lightmap_texel_size=0.2
+meshes/force_disable_compression=false
 skins/use_named_skins=true
 animation/import=true
 animation/fps=30
 animation/trimming=false
 animation/remove_immutable_tracks=true
+animation/import_rest_as_RESET=false
 import_script/path=""
 _subresources={}
+gltf/naming_version=0
 gltf/embedded_image_handling=1

+ 4 - 0
godot/component/entity/vehicles/jeep/OrangeJeepOpen_noWheel.glb.import

@@ -17,16 +17,20 @@ nodes/root_type="Node3D"
 nodes/root_name="Scene Root"
 nodes/apply_root_scale=true
 nodes/root_scale=1.0
+nodes/import_as_skeleton_bones=false
 meshes/ensure_tangents=true
 meshes/generate_lods=true
 meshes/create_shadow_meshes=true
 meshes/light_baking=1
 meshes/lightmap_texel_size=0.2
+meshes/force_disable_compression=false
 skins/use_named_skins=true
 animation/import=true
 animation/fps=30
 animation/trimming=false
 animation/remove_immutable_tracks=true
+animation/import_rest_as_RESET=false
 import_script/path=""
 _subresources={}
+gltf/naming_version=0
 gltf/embedded_image_handling=1

+ 4 - 0
godot/component/entity/vehicles/jeep/OrangeJeepOpen_wheel.glb.import

@@ -17,16 +17,20 @@ nodes/root_type="Node3D"
 nodes/root_name="Scene Root"
 nodes/apply_root_scale=true
 nodes/root_scale=1.0
+nodes/import_as_skeleton_bones=false
 meshes/ensure_tangents=true
 meshes/generate_lods=true
 meshes/create_shadow_meshes=true
 meshes/light_baking=1
 meshes/lightmap_texel_size=0.2
+meshes/force_disable_compression=false
 skins/use_named_skins=true
 animation/import=true
 animation/fps=30
 animation/trimming=false
 animation/remove_immutable_tracks=true
+animation/import_rest_as_RESET=false
 import_script/path=""
 _subresources={}
+gltf/naming_version=0
 gltf/embedded_image_handling=1

+ 4 - 0
godot/component/entity/vehicles/plane/TinyPlane.glb.import

@@ -17,16 +17,20 @@ nodes/root_type="Node3D"
 nodes/root_name="Scene Root"
 nodes/apply_root_scale=true
 nodes/root_scale=1.0
+nodes/import_as_skeleton_bones=false
 meshes/ensure_tangents=true
 meshes/generate_lods=true
 meshes/create_shadow_meshes=true
 meshes/light_baking=1
 meshes/lightmap_texel_size=0.2
+meshes/force_disable_compression=false
 skins/use_named_skins=true
 animation/import=true
 animation/fps=30
 animation/trimming=false
 animation/remove_immutable_tracks=true
+animation/import_rest_as_RESET=false
 import_script/path=""
 _subresources={}
+gltf/naming_version=0
 gltf/embedded_image_handling=1

+ 4 - 0
godot/component/entity/walker/BasicPlayer.glb.import

@@ -17,16 +17,20 @@ nodes/root_type="Node3D"
 nodes/root_name="Scene Root"
 nodes/apply_root_scale=true
 nodes/root_scale=1.0
+nodes/import_as_skeleton_bones=false
 meshes/ensure_tangents=true
 meshes/generate_lods=true
 meshes/create_shadow_meshes=true
 meshes/light_baking=1
 meshes/lightmap_texel_size=0.2
+meshes/force_disable_compression=false
 skins/use_named_skins=true
 animation/import=true
 animation/fps=30
 animation/trimming=false
 animation/remove_immutable_tracks=true
+animation/import_rest_as_RESET=false
 import_script/path=""
 _subresources={}
+gltf/naming_version=0
 gltf/embedded_image_handling=1