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:wrench: Add a easily accesible plane to test the top limit

DricomDragon há 1 ano atrás
pai
commit
7d83a0ef25
1 ficheiros alterados com 3 adições e 0 exclusões
  1. 3 0
      godot/run/levels/infinite_level.tscn

+ 3 - 0
godot/run/levels/infinite_level.tscn

@@ -219,6 +219,9 @@ transform = Transform3D(0.951067, 0, -0.308984, 0, 1, 0, 0.308984, 0, 0.951067,
 [node name="TinyPlane" parent="Vehicles" instance=ExtResource("4_tbpfc")]
 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 29.042, 39.7954, -37.6605)
 
+[node name="TinyPlane2" parent="Vehicles" instance=ExtResource("4_tbpfc")]
+transform = Transform3D(-0.0289684, 0, -0.99958, 0, 1, 0, 0.99958, 0, -0.0289684, 29.3845, 0, 47.1722)
+
 [node name="Jeep1" parent="Vehicles" instance=ExtResource("6_nnvc5")]
 transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 146.474, 0.747562, 98.7891)