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:fire: Remove wings of the rocket

DricomDragon пре 1 месец
родитељ
комит
80409a1f64

+ 5 - 31
godot/component/entity/vehicles/rocket/tiny_rocket.gd

@@ -1,11 +1,9 @@
-class_name TinyPlane
+class_name TinyRocket
 extends SeatedVehicle
 
 @export var thrust_power: float = 10000.0
 @export var turn_to_torque: float = 2000.0
 @export var move_to_pitch: float = 4000.0
-@export var wing_resistance: float = 5000.0
-@export var lift: float = 100.0
 
 var target_torque: float = 0.0
 var target_pitch: float = 0.0
@@ -30,44 +28,20 @@ func trigger_direction(dir: Vector2) -> void:
 
 
 func _physics_process(_delta) -> void:
-	# Command part
-	_apply_plane_rotation()
-	_apply_plane_thrust()
+	_apply_rocket_rotation()
+	_apply_rocket_thrust()
 
-	# Air simulation part
-	if is_sleeping():
-		return
 
-	_apply_wing_resistance()
-	_apply_lift()
-
-
-func _apply_plane_rotation() -> void:
+func _apply_rocket_rotation() -> void:
 	var torque: Vector3 = transform.basis * Vector3(target_pitch, 0.0, target_torque)
 	apply_torque(torque)
 
 
-func _apply_plane_thrust() -> void:
+func _apply_rocket_thrust() -> void:
 	var force: Vector3 = transform.basis * target_thrust
 	apply_central_force(force)
 
 
-func _apply_wing_resistance() -> void:
-	var vertical_speed = linear_velocity.dot(transform.basis * Vector3.UP)
-	var local_wing_force = Vector3.UP * -wing_resistance * vertical_speed
-	var wing_force = transform.basis * local_wing_force
-	apply_central_force(wing_force)
-
-
-func _apply_lift() -> void:
-	var forward_speed = linear_velocity.dot(transform.basis * Vector3.FORWARD)
-	if forward_speed < 0.0 :
-		forward_speed = 0.0
-	var local_lift_force = Vector3.UP * lift * forward_speed
-	var lift_force = transform.basis * local_lift_force
-	apply_central_force(lift_force)
-
-
 func _on_dir_changed(dir: Vector2) -> void:
 	trigger_direction(dir)
 

+ 2 - 1
godot/component/ui/input_prompts/input_prompts_center.gd

@@ -41,8 +41,9 @@ func _enable_vehicle_prompts_of(vehicle: SeatedVehicle) -> void:
 
 	if vehicle is Jeep:
 		prompt_jeep.emit(true)
-	if vehicle is Biplan or vehicle is TinyPlane:
+	if vehicle is Biplan:
 		prompt_plane.emit(true)
+	# todo : rocket
 
 
 func _disable_vehicle_prompts() -> void: