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@@ -35,7 +35,7 @@ func _crash_on(body: Node3D) -> void:
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func _get_contact_from(body: Node3D) -> Vector3:
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func _get_contact_from(body: Node3D) -> Vector3:
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- return body.get_position()
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+ return get_position()
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## Need to be overridden to return an available seat
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## Need to be overridden to return an available seat
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