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:fire: Remove horizontal velocity debug

DricomDragon hai 1 ano
pai
achega
c5c38b6fad
Modificáronse 1 ficheiros con 0 adicións e 1 borrados
  1. 0 1
      godot/component/entity/walker/walker.gd

+ 0 - 1
godot/component/entity/walker/walker.gd

@@ -146,7 +146,6 @@ func _get_head_up():
 ## Make the player look forward
 func _look_forward(forward: Vector3) -> void:
 	var horizontal_forward: Vector3 = forward.slide(Vector3.UP)
-	print("Forward ", forward, " without Y : ", horizontal_forward)
 	if horizontal_forward.is_zero_approx():
 		return
 	else: