@@ -1,11 +1,18 @@
-[gd_scene load_steps=3 format=3 uid="uid://bcpri2x5afoyb"]
+[gd_scene load_steps=4 format=3 uid="uid://bcpri2x5afoyb"]
[ext_resource type="PackedScene" uid="uid://bii08dedmqwkm" path="res://component/entity/props/box/CubeContainer.glb" id="1_n6b7q"]
+[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_ldttd"]
+friction = 0.9
+bounce = 0.2
+
[sub_resource type="BoxShape3D" id="BoxShape3D_v0rct"]
-[node name="Box" type="StaticBody3D"]
-collision_mask = 0
+[node name="Box" type="RigidBody3D"]
+collision_layer = 16
+collision_mask = 31
+mass = 35.0
+physics_material_override = SubResource("PhysicsMaterial_ldttd")
[node name="Shape" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_v0rct")
@@ -13,7 +13,7 @@ size = Vector3(0.28984, 1.56027, 0.993305)
[node name="Jeep" type="VehicleBody3D" groups=["vehicle"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.623038, 0)
collision_layer = 8
-collision_mask = 11
+collision_mask = 27
mass = 400.0
center_of_mass_mode = 1
center_of_mass = Vector3(0, 0.06, 0)
@@ -8,7 +8,7 @@ size = Vector3(0.56, 0.8, 0.4)
[node name="Walker" type="CharacterBody3D"]
collision_layer = 2
-collision_mask = 13
+collision_mask = 29
script = ExtResource("1_xg6by")
[node name="BasicPlayerModel" parent="." instance=ExtResource("2_p2xjj")]
@@ -106,6 +106,7 @@ locale/locale_filter_mode=1
3d_physics/layer_2="player"
3d_physics/layer_3="danger"
3d_physics/layer_4="vehicle"
+3d_physics/layer_5="props"
[rendering]