소스 검색

:beetle: Fix outer house

Due to the sharing of shape with the triangle (may be not a good idea to
share shapes between elements).
DricomDragon 1 년 전
부모
커밋
cead1a9311
1개의 변경된 파일1개의 추가작업 그리고 1개의 파일을 삭제
  1. 1 1
      godot/component/entity/buildings/outer_stairs_house/outer_stairs_house.tscn

+ 1 - 1
godot/component/entity/buildings/outer_stairs_house/outer_stairs_house.tscn

@@ -20,7 +20,7 @@ collision_mask = 0
 transform = Transform3D(4, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0)
 
 [node name="GroundTriangle" type="CollisionShape3D" parent="."]
-transform = Transform3D(-1.74846e-07, 0, 4, 0, 4, 0, -4, 0, -1.74846e-07, -6, 0, 6)
+transform = Transform3D(-1.74846e-07, 0, 4, 0, 4, 0, -4, 0, -1.74846e-07, -2, 0, 2)
 shape = ExtResource("2_lu5vm")
 
 [node name="StraightStair" type="CollisionShape3D" parent="."]