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@@ -23,8 +23,8 @@ func trigger_thrust(activate: bool) -> void:
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func trigger_direction(dir: Vector2) -> void:
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- target_torque = -dir.x * turn_to_torque
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- target_pitch = -dir.y * move_to_pitch
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+ target_torque = dir.x * turn_to_torque
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+ target_pitch = dir.y * move_to_pitch
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func get_free_seat() -> Node3D:
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