Browse Source

Add rise and low effect

DricomDragon 1 week ago
parent
commit
fafe566998
1 changed files with 41 additions and 30 deletions
  1. 41 30
      godot/component/entity/collectibles/chocolate/chocolate.tscn

+ 41 - 30
godot/component/entity/collectibles/chocolate/chocolate.tscn

@@ -2,29 +2,11 @@
 
 [ext_resource type="Script" path="res://component/entity/collectibles/chocolate/chocolate.gd" id="1_wk24q"]
 
-[sub_resource type="BoxShape3D" id="BoxShape3D_cro6x"]
-size = Vector3(1, 1, 0.325)
-
-[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_px4jl"]
-albedo_color = Color(0.294006, 0.133118, 0.019403, 1)
-metallic_specular = 0.21
-
-[sub_resource type="BoxMesh" id="BoxMesh_c10ab"]
-material = SubResource("StandardMaterial3D_px4jl")
-size = Vector3(0.8, 1, 0.2)
-
-[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ds5yo"]
-albedo_color = Color(1, 0.816667, 0, 1)
-metallic_specular = 0.66
-
-[sub_resource type="BoxMesh" id="BoxMesh_ialpe"]
-material = SubResource("StandardMaterial3D_ds5yo")
-size = Vector3(0.85, 0.8, 0.25)
-
 [sub_resource type="Animation" id="Animation_0f754"]
 resource_name = "idle"
 length = 4.0
 loop_mode = 1
+step = 1.0
 tracks/0/type = "rotation_3d"
 tracks/0/imported = false
 tracks/0/enabled = true
@@ -32,6 +14,13 @@ tracks/0/path = NodePath(".")
 tracks/0/interp = 1
 tracks/0/loop_wrap = true
 tracks/0/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 2, 1, 0, 1, 0, 0, 4, 1, 0, 0, 0, -1)
+tracks/1/type = "position_3d"
+tracks/1/imported = false
+tracks/1/enabled = true
+tracks/1/path = NodePath(".")
+tracks/1/interp = 2
+tracks/1/loop_wrap = true
+tracks/1/keys = PackedFloat32Array(0, 1, 0, 0, 0, 2, 1, 0, 0.25, 0)
 
 [sub_resource type="Animation" id="Animation_cfly2"]
 length = 0.001
@@ -49,26 +38,48 @@ _data = {
 "idle": SubResource("Animation_0f754")
 }
 
-[node name="ChocolateTablet" type="Area3D"]
+[sub_resource type="BoxShape3D" id="BoxShape3D_cro6x"]
+size = Vector3(1, 1, 0.325)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_px4jl"]
+albedo_color = Color(0.294006, 0.133118, 0.019403, 1)
+metallic_specular = 0.21
+
+[sub_resource type="BoxMesh" id="BoxMesh_c10ab"]
+material = SubResource("StandardMaterial3D_px4jl")
+size = Vector3(0.8, 1, 0.2)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ds5yo"]
+albedo_color = Color(1, 0.816667, 0, 1)
+metallic_specular = 0.66
+
+[sub_resource type="BoxMesh" id="BoxMesh_ialpe"]
+material = SubResource("StandardMaterial3D_ds5yo")
+size = Vector3(0.85, 0.8, 0.25)
+
+[node name="Chocolate" type="Node3D"]
+
+[node name="ChocolateAnimation" type="AnimationPlayer" parent="."]
+root_node = NodePath("../ChocolateTablet")
+libraries = {
+"": SubResource("AnimationLibrary_djjxd")
+}
+autoplay = "idle"
+
+[node name="ChocolateTablet" type="Area3D" parent="."]
 collision_layer = 32
 collision_mask = 10
 script = ExtResource("1_wk24q")
 
-[node name="ChocolateCollisionShape3D" type="CollisionShape3D" parent="."]
+[node name="ChocolateCollisionShape3D" type="CollisionShape3D" parent="ChocolateTablet"]
 transform = Transform3D(1, 0, 1.74846e-07, 0, 1, 0, -1.74846e-07, 0, 1, 0, 0, 0)
 shape = SubResource("BoxShape3D_cro6x")
 
-[node name="ChocolateMesh" type="MeshInstance3D" parent="."]
+[node name="ChocolateMesh" type="MeshInstance3D" parent="ChocolateTablet"]
 mesh = SubResource("BoxMesh_c10ab")
 
-[node name="PaperMesh" type="MeshInstance3D" parent="."]
+[node name="PaperMesh" type="MeshInstance3D" parent="ChocolateTablet"]
 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.119209, 0)
 mesh = SubResource("BoxMesh_ialpe")
 
-[node name="ChocolateAnimation" type="AnimationPlayer" parent="."]
-libraries = {
-"": SubResource("AnimationLibrary_djjxd")
-}
-autoplay = "idle"
-
-[connection signal="body_entered" from="." to="." method="_on_body_entered"]
+[connection signal="body_entered" from="ChocolateTablet" to="ChocolateTablet" method="_on_body_entered"]