class_name SeatedVehicle extends VehicleBody3D var _current_commander: LocalInput = null ## Make the vehicle responds to driver commands func drive_with(commander: LocalInput) -> void: commander.dir_changed.connect(_on_dir_changed) commander.main_action.connect(_on_main_action) _current_commander = commander func get_out() -> void: _current_commander.dir_changed.disconnect(_on_dir_changed) _current_commander.main_action.disconnect(_on_main_action) _current_commander = null ## Need to be overriden to return an available seat func get_free_seat() -> Node3D: return null ## Need to be overriden to react to direction changed func _on_dir_changed(dir: Vector2) -> void: pass ## Need to be overriden to react to main action func _on_main_action(pressed: bool) -> void: pass