class_name InputPromptsCenter extends CenterContainer ## Manage the display of several inputs prompts signal prompt_vehicle(enable: bool) signal prompt_jeep(enable: bool) signal prompt_plane(enable: bool) signal prompt_walker(enable: bool) func _on_title_screen_start_game() -> void: var WalkPrompts: PromptContainer = $InputPromptsCollection/WalkPrompts var VehiclePrompts: PromptContainer = $InputPromptsCollection/VehiclePrompts var JeepPrompts: PromptContainer = $InputPromptsCollection/VehiclePrompts/JeepPrompts var PlanePrompts: PromptContainer = $InputPromptsCollection/VehiclePrompts/PlanePrompts prompt_walker.connect(WalkPrompts.switch) prompt_vehicle.connect(VehiclePrompts.switch) prompt_jeep.connect(JeepPrompts.switch) prompt_plane.connect(PlanePrompts.switch) _enable_walker_prompts() _disable_vehicle_prompts() func _on_victory_menu_visibility_changed() -> void: queue_free() func _enable_walker_prompts() -> void: prompt_walker.emit(true) func _disable_walker_prompts() -> void: prompt_walker.emit(false) func _enable_vehicle_prompts_of(vehicle: SeatedVehicle) -> void: prompt_vehicle.emit(true) if vehicle is Jeep: prompt_jeep.emit(true) if vehicle is Biplan or vehicle is TinyPlane: prompt_plane.emit(true) func _disable_vehicle_prompts() -> void: prompt_jeep.emit(false) prompt_plane.emit(false) prompt_vehicle.emit(false) func _on_main_walker_got_in(vehicle: SeatedVehicle) -> void: _disable_walker_prompts() _enable_vehicle_prompts_of(vehicle) func _on_main_walker_got_out() -> void: _enable_walker_prompts() _disable_vehicle_prompts()