extends CharacterBody2D const SPEED = 300.0 func _physics_process(delta): if Input.is_action_pressed("ui_right"): velocity.x = SPEED elif Input.is_action_pressed("ui_left"): velocity.x = -SPEED else: velocity.x = move_toward(velocity.x, 0, SPEED) if Input.is_action_pressed("ui_down"): velocity.y = SPEED elif Input.is_action_pressed("ui_up"): velocity.y = -SPEED else: velocity.y = move_toward(velocity.y, 0, SPEED) move_and_slide()