# Copyright (C) 2022-2023 John Pennycook # SPDX-License-Identifier: MIT @tool class_name MouseButtonTextures extends Resource ## Textures used by a [MouseButtonPrompt] or [ActionPrompt]. ## ## Textures used by a [MouseButtonPrompt] or [ActionPrompt]. Stores a texture ## for each mouse button index. ## Texture for Left Mouse Button. @export var button_1: Texture2D = null ## Texture for Right Mouse Button. @export var button_2: Texture2D = null ## Texture for Middle Mouse Button. @export var button_3: Texture2D = null ## Texture for Mouse Wheel Up. @export var button_4: Texture2D = null ## Texture for Mouse Wheel Down. @export var button_5: Texture2D = null ## Texture for Mouse Wheel Left. @export var button_6: Texture2D = null ## Texture for Mouse Wheel Right. @export var button_7: Texture2D = null ## Texture for Mouse Thumb Button 1. @export var button_8: Texture2D = null ## Texture for Mouse Thumb Button 2. @export var button_9: Texture2D = null ## Return the [Texture2D] associated with the specified [InputEvent], or null. func get_texture(event: InputEvent) -> Texture2D: if not event is InputEventMouseButton: return null var mouse_event := event as InputEventMouseButton var button := mouse_event.button_index return get("button_" + str(button))