class_name Walker extends CharacterBody3D # How fast the player moves in meters per second. @export var speed = 14 # The downward acceleration when in the air, in meters per second squared. @export var fall_acceleration = 75 var target_velocity = Vector3.ZERO func _physics_process(delta: float) -> void: var direction = Vector3.ZERO var ground_velocity: Vector2 = Input.get_vector("move_left", "move_right", "move_forward", "move_back") # Ground Velocity target_velocity.x = ground_velocity.x * speed target_velocity.z = ground_velocity.y * speed # Vertical Velocity if not is_on_floor(): # If in the air, fall towards the floor. Literally gravity target_velocity.y = target_velocity.y - (fall_acceleration * delta) # Moving the Character velocity = target_velocity move_and_slide()