extends VSplitContainer signal start_game func _ready() -> void: %StartButton.grab_focus() func _input(event: InputEvent) -> void: if event.is_action_released("ui_pause"): # Prevent title screen to be paused get_viewport().set_input_as_handled() func _on_start_button_pressed(): start_game.emit() queue_free() func _on_quit_button_pressed(): get_tree().quit()