[gd_scene load_steps=6 format=3 uid="uid://da7q7i7pqa5pw"] [ext_resource type="Texture2D" uid="uid://bonhqr3bduuq5" path="res://component/entity/buildings/summit_gate/SummitGate_Stone_bricks.png" id="1_036e1"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_ih8w4"] friction = 0.9 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vytyd"] albedo_texture = ExtResource("1_036e1") uv1_scale = Vector3(3, 15, 1.5) [sub_resource type="BoxMesh" id="BoxMesh_qy4tk"] material = SubResource("StandardMaterial3D_vytyd") size = Vector3(5, 0.5, 25) [sub_resource type="BoxShape3D" id="BoxShape3D_hpjbs"] size = Vector3(5, 0.5, 25) [node name="LongBridge" type="StaticBody3D"] physics_material_override = SubResource("PhysicsMaterial_ih8w4") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("BoxMesh_qy4tk") [node name="Shape" type="CollisionShape3D" parent="."] shape = SubResource("BoxShape3D_hpjbs")